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queue_dialog.lua
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queue_dialog.lua
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--[[ Copyright (c) 2009 Peter "Corsix" Cawley
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]
local TH = require("TH")
--! Room / door / reception desk queue visualisation dialog.
class "UIQueue" (Window)
---@type UIQueue
local UIQueue = _G["UIQueue"]
function UIQueue:UIQueue(ui, queue)
self:Window()
local app = ui.app
self.esc_closes = true
self.ui = ui
self.modal_class = "main"
self.width = 604
self.height = 122
self:setDefaultPosition(0.5, 0.5)
self.panel_sprites = app.gfx:loadSpriteTable("QData", "Req06V", true)
self.white_font = app.gfx:loadFont("QData", "Font01V")
self.queue = queue
self:addPanel(364, 0, 0) -- Right extremity of the panel
for x = 21, 83, 4 do
self:addPanel(365, x, 0)
end
self:addPanel(366, 85, 0)
for x = 223, 531, 7 do
self:addPanel(367, x, 0)
end
self:addPanel(368, 529, 0) -- Left extremity of the panel
self:addPanel(369, 97, self.height - 33):makeButton(0, 0, 17, 17, 370, self.decreaseMaxSize):setTooltip(_S.tooltip.queue_window.dec_queue_size)
self:addPanel(371, 144, self.height - 33):makeButton(0, 0, 17, 17, 372, self.increaseMaxSize):setTooltip(_S.tooltip.queue_window.inc_queue_size)
self:addPanel(373, self.width - 42, 17):makeButton(0, 0, 24, 24, 374, self.close):setTooltip(_S.tooltip.queue_window.close)
self:makeTooltip(_S.tooltip.queue_window.num_in_queue, 15, 15, 163, 36)
self:makeTooltip(_S.tooltip.queue_window.num_expected, 15, 39, 163, 60)
self:makeTooltip(_S.tooltip.queue_window.num_entered, 15, 62, 163, 83)
self:makeTooltip(_S.tooltip.queue_window.max_queue_size, 15, 87, 163, 108)
self:makeTooltip(_S.tooltip.queue_window.front_of_queue, 168, 25, 213, 105)
self:makeTooltip(_S.tooltip.queue_window.end_of_queue, 543, 51, 586, 105)
self:makeTooltip(_S.tooltip.queue_window.patient .. " " .. _S.misc.not_yet_implemented, 218, 15, 537, 107)
end
function UIQueue:decreaseMaxSize()
local amount = 1
if self.ui.app.key_modifiers.ctrl then
amount = amount * 10
elseif self.ui.app.key_modifiers.shift then
amount = amount * 5
end
self.queue:decreaseMaxSize(amount)
end
function UIQueue:increaseMaxSize()
local amount = 1
if self.ui.app.key_modifiers.ctrl then
amount = amount * 10
elseif self.ui.app.key_modifiers.shift then
amount = amount * 5
end
self.queue:increaseMaxSize(amount)
end
function UIQueue:draw(canvas, x, y)
Window.draw(self, canvas, x, y)
x, y = self.x + x, self.y + y
local font = self.white_font
local queue = self.queue
local num_patients = queue:reportedSize()
font:draw(canvas, _S.queue_window.num_in_queue, x + 22, y + 22)
font:draw(canvas, num_patients, x + 140, y + 22)
font:draw(canvas, _S.queue_window.num_expected, x + 22, y + 45)
font:draw(canvas, queue:expectedSize(), x + 140, y + 45)
font:draw(canvas, _S.queue_window.num_entered, x + 22, y + 68)
font:draw(canvas, queue.visitor_count, x + 140, y + 68)
font:draw(canvas, _S.queue_window.max_queue_size, x + 22, y + 93)
font:draw(canvas, queue.max_size, x + 119, y + 93)
self:drawPatients(canvas, x, y)
-- Draw dragged patient in the cursor location
if self.dragged then
self:drawPatient(canvas, self.dragged.x, self.dragged.y, self.dragged.patient)
end
end
local function isInsideQueueBoundingBox(x, y)
local x_min = 219
local x_max = 534
local y_min = 15
local y_max = 105
return not (x < x_min or x > x_max or y < y_min or y > y_max)
end
function UIQueue:onMouseDown(button, x, y)
-- Allow normal window operations if the mouse is outside the listing of patients
if not isInsideQueueBoundingBox(x, y) then
return Window.onMouseDown(self, button, x, y)
end
local x_min = 219
self.hovered = self:getHoveredPatient(x - x_min)
-- Select patient to drag - if left clicking.
if button == "left" then
self.dragged = self.hovered
if self.dragged then
self.dragged.x = x + self.x
self.dragged.y = y + self.y
end
elseif button == "right" and self.hovered then
-- Otherwise bring up the choice screen.
self.just_added = true
self.ui:addWindow(UIQueuePopup(self.ui, self.x + x, self.y + y, self.hovered.patient))
end
end
function UIQueue:onMouseUp(button, x, y)
if self.just_added then
self.just_added = false
else
-- Always remove any leftover popup windows
local window = self.ui:getWindow(UIQueuePopup)
if window then
window:close()
end
end
if button == "left" then
local queue = self.queue
local num_patients = queue:reportedSize()
local width = 276
self.ui:setCursor(self.ui.default_cursor) -- reset cursor
if not self.dragged then
return Window.onMouseUp(self, button, x, y)
end
-- Check whether the dragged patient is still in the queue
local index = -1
for i = 1, num_patients do
if self.dragged.patient == queue:reportedHumanoid(i) then
index = i
break
end
end
if index == -1 then
self.dragged = nil
return
end
if x > 170 and x < 210 and y > 25 and y < 105 then -- Inside door bounding box
queue:movePatient(index, 'front') -- move to front
elseif x > 542 and x < 585 and y > 50 and y < 105 then -- Inside exit sign bounding box
queue:movePatient(index, 'back') -- move to back
elseif isInsideQueueBoundingBox(x, y) then
local dx = 1
if num_patients ~= 1 then
dx = math.floor(width / (num_patients - 1))
end
queue:movePatient(index, math.floor((x - 220) / dx)) -- move to dropped position
self:onMouseMove(x, y, 0, 0)
end
-- Try to drop to another room
local room
local wx, wy = self.ui:ScreenToWorld(x + self.x, y + self.y)
wx = math.floor(wx)
wy = math.floor(wy)
if wx > 0 and wy > 0 and wx < self.ui.app.map.width and wy < self.ui.app.map.height then
room = self.ui.app.world:getRoom(wx, wy)
end
-- The new room must be of the same class as the current one and active
local this_room = self.dragged.patient.next_room_to_visit
if this_room and room and room ~= this_room and
room.room_info.id == this_room.room_info.id and room.is_active then
-- Move to another room
local patient = self.dragged.patient
patient:setNextAction(room:createEnterAction(patient))
patient.next_room_to_visit = room
patient:setDynamicInfoText(_S.dynamic_info.patient.actions.on_my_way_to:format(room.room_info.name))
room.door:updateDynamicInfo()
-- call staff to room if required
if not room:testStaffCriteria(room:getRequiredStaffCriteria()) then
patient.world.dispatcher:callForStaff(room)
end
end
end
self.dragged = nil
end
function UIQueue:onMouseMove(x, y, dx, dy)
local x_min = 219
if self.dragged then
self.dragged.x = x + self.x
self.dragged.y = y + self.y
-- Change cursor when outside queue dialog
if x > 0 and x < 605 and y > 0 and y < 120 then
self.ui:setCursor(self.ui.default_cursor)
else
self.ui:setCursor(self.ui.app.gfx:loadMainCursor("queue_drag"))
end
end
if not isInsideQueueBoundingBox(x, y) then
self.hovered = nil
Window:onMouseMove(x, y, dx, dy)
return
end
-- Update hovered patient
self.hovered = self:getHoveredPatient(x - x_min)
Window:onMouseMove(x, y, dx, dy)
end
function UIQueue:close()
-- Always remove any leftover popup windows
local window = self.ui:getWindow(UIQueuePopup)
if window then
window:close()
end
Window.close(self)
end
function UIQueue:getHoveredPatient(x)
local queue = self.queue
local num_patients = queue:reportedSize()
local width = 276
local gap = 10
x = x - 15 -- sprite offset
local dx = 0
if num_patients ~= 1 then
dx = math.floor(width / (num_patients - 1))
end
local offset = 0
local closest = nil
-- Find the closest patient to the given x-coordinate
for index = 1, num_patients do
local patient = queue:reportedHumanoid(index)
local patient_x = (index - 1) * dx + offset
local diff = math.abs(patient_x - x)
-- Take into account the gap between the hovered patient and other patients
if self.hovered and patient == self.hovered.patient then
offset = gap * 2
diff = diff + gap
end
if not closest or diff < closest.diff then
closest = {patient = patient, diff = diff, x = x}
end
end
-- The closest patient must be close enough (i.e. almost over the patient sprite)
if not closest or closest.diff > 25 then
return nil
end
return {patient = closest.patient, x = closest.x}
end
function UIQueue:drawPatients(canvas, x, y)
local queue = self.queue
local num_patients = queue:reportedSize()
local width = 276
local gap = 10
local dx = 0
if not self.hovered then
if num_patients ~= 1 then
dx = math.floor(width / (num_patients - 1))
end
for index = 1, num_patients do
local patient = queue:reportedHumanoid(index)
self:drawPatient(canvas, x + 239 + dx * (index - 1), y + 75, patient)
end
else
if num_patients ~= 1 then
dx = math.floor((width - 2 * gap) / (num_patients - 1))
end
x = x + 239
y = y + 75
for index = 1, num_patients do
local patient = queue:reportedHumanoid(index)
if patient == self.hovered.patient then
x = x + gap
self:drawPatient(canvas, x, y - 10, patient)
x = x + gap + dx
else
self:drawPatient(canvas, x, y, patient)
x = x + dx
end
end
end
end
function UIQueue:drawPatient(canvas, x, y, patient)
local anim = TH.animation()
local idle_anim = patient.getIdleAnimation(patient.humanoid_class)
anim:setAnimation(self.ui.app.world.anims, idle_anim, 1) -- flag 1 is for having patients in west position (looking the door in the dialog)
for layer, id in pairs(patient.layers) do
anim:setLayer(layer, id)
end
anim:draw(canvas, x, y)
-- Also draw the mood of the patient, if any.
local mood = patient:getCurrentMood()
if mood then
mood:draw(canvas, x, y + 24)
end
end
class "UIQueuePopup" (Window)
---@type UIQueuePopup
local UIQueuePopup = _G["UIQueuePopup"]
function UIQueuePopup:UIQueuePopup(ui, x, y, patient)
self:Window()
self.esc_closes = true
self.ui = ui
self.patient = patient
self.width = 188
self.height = 68
local app = ui.app
self.modal_class = "popup"
self:setDefaultPosition(x, y)
-- Background sprites
self:addPanel(375, 0, 0)
-- Buttons
self:addPanel(0, 12, 12):makeButton(0, 0, 81, 54, 378, self.sendToReception)
self:addPanel(0, 95, 12):makeButton(0, 0, 81, 54, 379, self.sendHome)
self:addPanel(377, 0, 58)
self.panel_sprites = app.gfx:loadSpriteTable("QData", "Req06V", true)
self.white_font = app.gfx:loadFont("QData", "Font01V")
end
function UIQueuePopup:draw(canvas, x, y)
Window.draw(self, canvas, x, y)
-- TODO: Same as above.
-- x, y = self.x + x, self.y + y
--[[for i, hospital in ipairs(self.ui.app.world.hospitals) do
self.white_font:draw(canvas, hospital.name:upper() , x + 74, y + 78 + (i-1)*34, 92, 0)
end]]
end
function UIQueuePopup:sendToReception()
self.patient:setNextAction(SeekReceptionAction())
self:close()
end
function UIQueuePopup:sendHome()
self.patient:goHome("kicked")
self:close()
end