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jukebox.lua
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jukebox.lua
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--[[ Copyright (c) 2009 Peter "Corsix" Cawley
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]
local ipairs
= ipairs
class "UIJukebox" (Window)
---@type UIJukebox
local UIJukebox = _G["UIJukebox"]
function UIJukebox:UIJukebox(app)
self:Window()
self.modal_class = "jukebox"
self.esc_closes = true
self.audio = app.audio
self.app = app
self.ui = app.ui
self.width = 259
self.height = 74 + 30 * #self.audio.background_playlist + 18
self:setDefaultPosition(26, 26)
self.panel_sprites = app.gfx:loadSpriteTable("QData", "Req13V", true)
self.white_font = app.gfx:loadFont("QData", "Font01V")
self.blue_font = app.gfx:loadFont("QData", "Font02V")
-- Dialog head (current track title & exit button)
self:addPanel(389, 0, 0)
for x = 30, self.width - 61, 24 do
self:addPanel(390, x, 0)
end
self:addPanel(391, self.width - 61, 0)
self:addPanel(409, self.width - 42, 19):makeButton(0, 0, 24, 24, 410, self.close):setTooltip(_S.tooltip.jukebox.close)
self.play_btn =
self:addPanel(392, 0, 49):makeToggleButton(19, 2, 50, 24, 393, self.togglePlayPause):setSound("selectx.wav"):setTooltip(_S.tooltip.jukebox.play)
self:updatePlayButton()
self:addPanel(394, 87, 49):makeButton(0, 2, 24, 24, 395, self.audio.playPreviousBackgroundTrack, self.audio):setSound("selectx.wav"):setTooltip(_S.tooltip.jukebox.rewind)
self:addPanel(396, 115, 49):makeButton(0, 2, 24, 24, 397, self.audio.playNextBackgroundTrack, self.audio):setSound("selectx.wav"):setTooltip(_S.tooltip.jukebox.fast_forward)
self:addPanel(398, 157, 49):makeButton(0, 2, 24, 24, 399, self.stopBackgroundTrack):setSound("selectx.wav"):setTooltip(_S.tooltip.jukebox.stop)
self:addPanel(400, 185, 49):makeButton(0, 2, 24, 24, 401, self.loopTrack):setSound("selectx.wav"):setTooltip(_S.tooltip.jukebox.loop)
-- Track list
self.track_buttons = {}
for i, info in ipairs(self.audio.background_playlist) do
local y = 47 + i * 30
self:addPanel(402, 0, y)
for x = 30, self.width - 61, 24 do
self:addPanel(403, x, y)
end
self.track_buttons[i] = self:addPanel(404, self.width - 61, y):makeToggleButton(19, 4, 24, 24, 405):setSound("selectx.wav")
if not info.enabled then
self.track_buttons[i]:setToggleState(true)
end
self.track_buttons[i].on_click = --[[persistable:jukebox_toggle_track]] function(window)
window:toggleTrack(i)
end
end
-- Dialog footer
local y = 74 + 30 * #self.audio.background_playlist
self:addPanel(406, 0, y)
for x = 30, self.width - 61, 24 do
self:addPanel(407, x, y)
end
self:addPanel(408, self.width - 61, y)
self:makeTooltip(_S.tooltip.jukebox.current_title, 17, 17, 212, 46)
end
-- makes the play button consistent with the current status of the background music
-- running -> toggled
-- stopped -> not toggled
-- paused -> not toggled
function UIJukebox:updatePlayButton()
local status = not not self.audio.background_music and not self.audio.background_paused
if status ~= self.play_btn.toggled then
self.play_btn:toggle()
end
end
function UIJukebox:togglePlayPause()
if not self.audio.background_music then
-- Update configuration that we want music now.
self.app.config.play_music = true
self.app:saveConfig()
self.audio:playRandomBackgroundTrack()
else
self.audio:pauseBackgroundTrack()
-- Just pausing does not imply that the player will want to have music turned off
-- the next time he or she starts the game.
end
end
function UIJukebox:stopBackgroundTrack()
-- Pressing this button means that the player doesn't want any
-- background music in the future, so set that config flag.
self.app.config.play_music = false
self.app:saveConfig()
self.audio:stopBackgroundTrack()
end
function UIJukebox:toggleTrack(index)
local info = self.audio.background_playlist[index]
self.track_buttons[index]:setToggleState(info.enabled)
info.enabled = not info.enabled
if not info.enabled and self.audio.background_music == info.music then
self.audio:stopBackgroundTrack()
self.audio:playRandomBackgroundTrack()
end
end
function UIJukebox:loopTrack()
local index = self.audio:findIndexOfCurrentTrack()
local playlist = self.audio.background_playlist
if not playlist[index] then return end
if playlist[index].loop then
playlist[index].loop = false
for i, list_entry in ipairs(playlist) do
if list_entry.enabled_before_loop and index ~= i then
list_entry.enabled_before_loop = nil
self:toggleTrack(i)
end
end
else
playlist[index].loop = true
for i, list_entry in ipairs(playlist) do
if list_entry.enabled and index ~= i then
list_entry.enabled_before_loop = true
self:toggleTrack(i)
end
end
end
end
function UIJukebox:draw(canvas, x, y)
for i, info in ipairs(TheApp.audio.background_playlist) do
self.track_buttons[i]:setToggleState(not info.enabled)
end
Window.draw(self, canvas, x, y)
x, y = self.x + x, self.y + y
local playing = self.audio.background_music or ""
for i, info in ipairs(self.audio.background_playlist) do
local ypos = y + 47 + i * 30
local font = self.white_font
if info.music == playing then
font = self.blue_font
end
local str = info.title
while font:sizeOf(str) > 185 do
str = string.sub(str, 1, string.len(str) - 5) .. "..."
end
font:draw(canvas, str, x + 24, ypos + 11)
if info.music == playing then
font:draw(canvas, str, x + 24, self.y + 27)
end
end
end
function UIJukebox:afterLoad(old, new)
if not (self.app.config.audio and self.app:isAudioEnabled()) then
self:close()
end
Window.afterLoad(self, old, new)
end