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hospital_policy.lua
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hospital_policy.lua
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--[[ Copyright (c) 2009 Edvin "Lego3" Linge
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]
--! Hospital policy fullscreen window (set staff tiredness and patient cure thresholds, etc.).
class "UIPolicy" (UIFullscreen)
---@type UIPolicy
local UIPolicy = _G["UIPolicy"]
function UIPolicy:UIPolicy(ui)
self:UIFullscreen(ui)
local gfx = ui.app.gfx
if not pcall(function()
self.background = gfx:loadRaw("Pol01V", 640, 480, "QData", "QData", "Pol01V.pal", true)
local palette = gfx:loadPalette("QData", "Pol01V.pal", true)
self.panel_sprites = gfx:loadSpriteTable("QData", "Pol02V", true, palette)
self.label_font = gfx:loadFont("QData", "Font74V", false, palette)
self.text_font = gfx:loadFont("QData", "Font105V", false, palette)
end) then
ui:addWindow(UIInformation(ui, {_S.errors.dialog_missing_graphics}))
self:close()
return
end
local hosp = ui.hospital
self.hospital = hosp
local --[[persistable:hospital_policy_allow_staff]] function allowStaff(name)
if name == "Allow" then
if self.prohibit_button.toggled then -- Changing setting from prohibit to allow
hosp.policies["staff_allowed_to_move"] = true
self.prohibit_button:toggle()
else -- Already allowed, toggle again
self.allow_button:toggle()
end
else -- Clicking the prohibit button
if self.allow_button.toggled then -- Changing setting from allow to prohibit
hosp.policies["staff_allowed_to_move"] = false
self.allow_button:toggle()
else -- Already prohibited, toggle again
self.prohibit_button:toggle()
end
end
end
-- Buttons
self:addPanel(0, 607, 447):makeButton(0, 0, 26, 26, 6, self.close)
:setTooltip(_S.tooltip.policy.close)
self.allow_button = self:addPanel(0, 348, 379)
:makeToggleButton(0, 0, 48, 17, 4, allowStaff, "Allow")
:setTooltip(_S.tooltip.policy.staff_leave) -- Allow staff to move
self.prohibit_button = self:addPanel(0, 395, 379)
:makeToggleButton(0, 0, 48, 17, 5, allowStaff, "Prohibit")
:setTooltip(_S.tooltip.policy.staff_stay) -- Prohibit staff to move
if self.hospital.policies["staff_allowed_to_move"] then
self.allow_button:toggle()
else
self.prohibit_button:toggle()
end
-- Slider positions
local guess = 129 + math.floor(hosp.policies["guess_cure"] * 299)
local home = 129 + math.floor(hosp.policies["send_home"] * 299)
local stop = 124 + math.floor((hosp.policies["stop_procedure"] - 1) * 299)
local staffroom = 149 + math.floor(hosp.policies["goto_staffroom"] * 250)
-- Sliders
self.sliders = {}
self.sliders["guess_cure"] = self:addPanel(2, guess, 119, 82, 44)
self.sliders["send_home"] = self:addPanel(1, home, 135, 82, 28)
self.sliders["stop_procedure"] = self:addPanel(3, stop, 210, 92, 28)
self.sliders["goto_staffroom"] = self:addPanel(3, staffroom, 285, 92, 28)
self.sliders["guess_cure"].min_x = home
self.sliders["guess_cure"].total_min_x = 129 -- Needed to get the correct value set when windows is closed.
self.sliders["guess_cure"].max_x = 428
self.sliders["send_home"].min_x = 129
self.sliders["send_home"].max_x = guess
self.sliders["send_home"].total_max_x = 428
self.sliders["stop_procedure"].min_x = 124
self.sliders["stop_procedure"].max_x = 423
self.sliders["stop_procedure"].addition = true -- This value goes from 1 to 2.
self.sliders["goto_staffroom"].min_x = 149
self.sliders["goto_staffroom"].max_x = 399
-- Z order of the sliders.
-- The small 'send_home' slider must be tested first in 'self:panelHit',
-- to ensure it can always be moved, even if the big 'guess_cure' is at the
-- same position.
self.sliders_z = {self.sliders["send_home"], self.sliders["guess_cure"],
self.sliders["stop_procedure"], self.sliders["goto_staffroom"]}
-- Tooltips for slider bars
self:makeTooltip(_S.tooltip.policy.diag_procedure, 161, 119, 479, 174)
self:makeTooltip(_S.tooltip.policy.diag_termination, 161, 210, 479, 249)
self:makeTooltip(_S.tooltip.policy.staff_rest, 161, 285, 479, 324)
end
function UIPolicy:draw(canvas, x, y)
self.background:draw(canvas, self.x + x, self.y + y)
UIFullscreen.draw(self, canvas, x, y)
x, y = self.x + x, self.y + y
local text = self.text_font
local label = self.label_font
-- Labels on the panels
local added_x = self.sliders["send_home"].x
local added_y = self.sliders["send_home"].y
label:draw(canvas, _S.policy.sliders.send_home, x + added_x, y + added_y + 2, 82, 0)
added_x = self.sliders["guess_cure"].x
added_y = self.sliders["guess_cure"].y
label:draw(canvas, _S.policy.sliders.guess, x + added_x, y + added_y + 2, 82, 0)
added_x = self.sliders["stop_procedure"].x
added_y = self.sliders["stop_procedure"].y
label:draw(canvas, _S.policy.sliders.stop, x + added_x, y + added_y + 2, 92, 0)
added_x = self.sliders["goto_staffroom"].x
added_y = self.sliders["goto_staffroom"].y
label:draw(canvas, _S.policy.sliders.staff_room, x + added_x, y + added_y + 2, 92, 0)
-- All other text
text:draw(canvas, _S.policy.header, x + 160, y + 78, 300, 0)
text:draw(canvas, _S.policy.diag_procedure, x + 161, y + 100)
text:draw(canvas, _S.policy.diag_termination, x + 161, y + 181)
text:draw(canvas, _S.policy.staff_rest, x + 161, y + 262)
text:draw(canvas, _S.policy.staff_leave_rooms, x + 161, y + 374)
end
function UIPolicy:onMouseMove(x, y, dx, dy)
local repaint = UIFullscreen.onMouseMove(self, x, y, dx, dy)
if self.moving_panel then -- A slider is being moved.
local p = self.moving_panel
self.moved_x = self.moved_x + dx
local new_x = self.moved_x + self.down_x - self.moving_panel.w / 2 - self.offset
if new_x > p.min_x then
if new_x < p.max_x then
self.moving_panel.x = new_x
self.position_x = new_x
else
self.moving_panel.x = self.moving_panel.max_x
self.position_x = self.moving_panel.max_x
end
else
self.moving_panel.x = self.moving_panel.min_x
self.position_x = self.moving_panel.min_x
end
repaint = true
end
return repaint
end
function UIPolicy:onMouseDown(code, x, y)
if code == "left" then
self.moving_panel = self:panelHit(x, y)
if self.moving_panel then
self.down_x = x
self.offset = x - (self.moving_panel.x + self.moving_panel.w / 2)
self.moved_x = 0
self.position_x = self.moving_panel.x
return true
end
end
return UIFullscreen.onMouseDown(self, code, x, y)
end
function UIPolicy:onMouseUp(code, x, y)
if self.moving_panel then
if self.moving_panel == self.sliders["guess_cure"] then
self.sliders["send_home"].max_x = self.position_x
elseif self.moving_panel == self.sliders["send_home"] then
self.sliders["guess_cure"].min_x = self.position_x
end
end
self.moving_panel = nil
return UIFullscreen.onMouseUp(self, code, x, y)
end
--! Detect which slider is clicked by the mouse.
--!param x (int) X position of the mouse.
--!param y (int) Y position of the mouse.
--!return Slider that was detected at the given position, or nil
function UIPolicy:panelHit(x, y)
for _, panel in ipairs(self.sliders_z) do
if x > panel.x and y > panel.y and x < panel.x + panel.w and y < panel.y + panel.h then
return panel
end
end
return nil
end
--! Close the window.
function UIPolicy:close()
-- Save new slider positions in the hospital policies again for the next use.
for key, s in pairs(self.sliders or {}) do
local divider = (s.total_max_x or s.max_x) - (s.total_min_x or s.min_x)
local number = (s.addition and 1 or 0)
self.hospital.policies[key] = number + (s.x - (s.total_min_x or s.min_x))/divider
end
UIFullscreen.close(self)
self.ui:getWindow(UIBottomPanel):updateButtonStates()
end
function UIPolicy:afterLoad(old, new)
if old < 116 then -- Ensure panelHit tests the sliders in the right order.
self.sliders_z = {self.sliders["send_home"], self.sliders["guess_cure"],
self.sliders["stop_procedure"], self.sliders["goto_staffroom"]}
end
if old < 179 then
local gfx = TheApp.gfx
self.background = gfx:loadRaw("Pol01V", 640, 480, "QData", "QData", "Pol01V.pal", true)
local palette = gfx:loadPalette("QData", "Pol01V.pal", true)
self.panel_sprites = gfx:loadSpriteTable("QData", "Pol02V", true, palette)
self.label_font = gfx:loadFont("QData", "Font74V", false, palette)
self.text_font = gfx:loadFont("QData", "Font105V", false, palette)
end
UIFullscreen.afterLoad(self, old, new)
end