-
Notifications
You must be signed in to change notification settings - Fork 479
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sample Project #288
Comments
This seems to be going in the right direction, although no updates in 2 years: https://github.com/cboiangiu/the-forge-starter |
There are quite a few demo projects. If I'm not mistaken (which is quite likely to), The-Forge is designed to be brought into existing project, rather than to bring the project into The-Forge. Meaning it does not have a set project structure, rather you pick bits and pieces and put it into your project. There are quite a lot of people who create templates for it though (even myself have one). You can choose any one you like. Just keep in mind though that the project will mostlikely break if a new version of The-Forge is released and you replace the existing one with that. It's better to stick with one version unless you need to replace IMHO. Oh and you will get faster response if you ask your questions in the Discord rather than Github. I think they only use github to drop code. |
Would you mind sharing those in this thread so other people can find them?
Absolutely, The-Forge feels like a traditional enterprise framework or middleware. However, most of these have a KitchenSink demo or some sort of Standard project that can be used to show users "this is how we integrate this", and "this is how we recommend to manage that". |
https://github.com/ConfettiFX/The-Forge/tree/master/Examples_3 Under the folder "Unit_Tests", there are several projects and even Visual Studio solution files. I think the rest are demoing integration with some of their products. Worth checking out too. If you're expecting a fully playable, complex game, as an example project then I think you'd be disappointing. However those example projects should give you everything you need to start a project. Personally I have The Forge cloned under my git project as a subproject, then I cherry pick some of the files I want and put the list in the CMakeList I use along with my project files. I even have some custom target to handle dll file copy tasks, etc. However I think there are people who would have a separate CMakeList to handle the forge source/project files, and refer to it using include or as a separate library. You could also just cherry pick some of the file and add it in the visual studio solution file of your existing project as well. Oh and I think there are someone creates CMake file as well. Though I haven't tried any of these. |
I believe it would be beneficiel to have some sort of sample project that pieces The Forge together in a recommended way/best practice. The project could be something simple, like walking around the https://www.intel.com/content/www/us/en/developer/topic-technology/graphics-research/samples.html Sponza scene, with shadows, AO, etc.
The text was updated successfully, but these errors were encountered: