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Add UI for redefining existing "traditional" OpenSim frames as point-based frames #808

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adamkewley opened this issue Nov 7, 2023 · 0 comments
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model-warping Related to model warping changes

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@adamkewley
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  • Add a context menu to the model editor such that when a user right-clicks a "normal" OpenSim frame, there is something like Warping > Redefine Frame from Landmarks
  • Clicking this then searches for associated landmarks for the mesh (e.g. at Landmarks/Mesh.csv) and loads them
  • Then the user uses those landmarks to define a frame
  • But the UI also shows the previous position of the frame, so that the user can ensure their new definition aligns well-enough with it (because the user probably doesn't want to break an existing model when doing this)
  • The frame definition should be saved to framedefs.toml next to the model (warping workflow) - this file should be checked+reloaded whenever the user tries to use Redefine Frame from Landmarks in the future, and it acts as an associative store for frame definitions that is backward-compatible with OpenSim4
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Labels
model-warping Related to model warping changes
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