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How to adjust/position joint axes in an exo/skate? #848

Answered by adamkewley
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Adjusting the axis of a joint can be tricky to do in OpenSim because all children of that joint will then move (they're expressed w.r.t. the parent of the joint). This is to say, you can adjust the joint's axis--as you desire--by selecting the parent frame of the joint and then adjusting that frame (assuming that the parent frame is an adjustable offset frame). If using a PinJoint, the Z direction of the parent frame of that joint should be where you want the joint to pivot. However, adjusting a parent frame like this is also going to move everything else - probably not what you want.

I think where this gets tricky (and, rightly, very confusing for users) is when you have mesh data that i…

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adamkewley
May 1, 2024
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