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In order to run a hierarchy of Neverworld2 simulations, we need to be able to regrid the state from a Neverworld2 simulation to a higher resolution.
For this we can use regrid!, and possibly also diffuse_tracers! to smooth fields out. We may also need continue_downwards! (hopefully we don't need horizontal inpainting?)
In order to run a hierarchy of Neverworld2 simulations, we need to be able to regrid the state from a Neverworld2 simulation to a higher resolution.
For this we can use
regrid!
, and possibly alsodiffuse_tracers!
to smooth fields out. We may also needcontinue_downwards!
(hopefully we don't need horizontal inpainting?)cc @simone-silvestri @sandreza @navidcy
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