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COMMITTERS.md

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Dash Contributors

Circular Studios Engine Team

  • Daniel Jost: Engine Team Lead

    • Responsible for keeping the engine team on track and progressing at a steady pace.
    • Lead programmer for Spectral Robot Task Force.
  • Colden Cullen: Lead Engine(er)

    • Responsible for core systems and developer experience.
    • The creator of the engine.
  • Tyler Wozniak: External Developer Relations, Graphics Engineer

    • Responsible for managing external contributors, as well as the deferred rendering systems and pipelines.
    • Engine Team Lead for Spring 2014.
  • Brandon Littell: Lead UI Systems Engineer

    • Responsible for the User Interface system, as well as some core systems.
    • First implementing Awesomium and later CEF.
    • Created engine states to give game creators flexibility in running different parts of the engine.
  • Eric Christenson: Graphics Engineer

    • Responsible for deferred rendering and lights.
  • Sean Brennan: Lead Networking Engineer

    • Responsible for Speed, the networking library used by Dash.
  • Timothy Reynolds: Lead Animation Engineer

    • Responsible for Assimp integration, and animated transforms.

External Contributors

  • Anton Gushcha

    • Early contributor who helped with Linux builds and bug fixes.
  • Théo Bueno

    • Early contributor who helped with Linux builds.

Full Contributors List.