2D vertex model: adding noise contribution to forces #161
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Dear Chaste community, I developed, back in the day, a modified version of the 2D vertex model My question is, is there any functionality in the Cell-based models If not, I am not sure which would be the best way to proceed. I think the easiest way to implement noise would be to add a random I am thinking of implementing the noise contribution in the I would really appreciate any tips or advice you may have. Thank you Have a nice weekend! Miquel |
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Hi Muquel, It sounds as though you're trying to do something very similar to a random force used in this paper: Code for that can be found here: in the class "RandomMotionForce". Note the coefficient in the random force should depend on the timestep (see equation 12 in the paper). There are also more sophisticated ways of adding the force. In particular, one drawback of the above is that two points nearby in space might move too far with respect to each other. We will shortly be adding a method that generates spatially correlated noise, but that's not ready just yet. |
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Hi Muquel,
It sounds as though you're trying to do something very similar to a random force used in this paper:
https://doi.org/10.1371/journal.pcbi.1005387
Code for that can be found here:
https://github.com/Chaste/CellBasedComparison2017/blob/main/src/CellSorting/RandomMotionForce.cpp
in the class "RandomMotionForce". Note the coefficient in the random force should depend on the timestep (see equation 12 in the paper).
There are also more sophisticated ways of adding the force. In particular, one drawback of the above is that two points nearby in space might move too far with respect to each other. We will shortly be adding a method that generates spatially correlated noise, but that's …