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2D vertex model: adding noise contribution to forces #161

Answered by fcooper8472
mmarinriera asked this question in Q&A
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Hi Muquel,

It sounds as though you're trying to do something very similar to a random force used in this paper:
https://doi.org/10.1371/journal.pcbi.1005387

Code for that can be found here:
https://github.com/Chaste/CellBasedComparison2017/blob/main/src/CellSorting/RandomMotionForce.cpp

in the class "RandomMotionForce". Note the coefficient in the random force should depend on the timestep (see equation 12 in the paper).

There are also more sophisticated ways of adding the force. In particular, one drawback of the above is that two points nearby in space might move too far with respect to each other. We will shortly be adding a method that generates spatially correlated noise, but that's …

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@AlexFletcher
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@mmarinriera
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