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Currently, Cesium for Unreal marks all raster overlay textures as being sRGB. This is a big problem if the pixel values are meant to be some sort of data rather than an sRGB color.
Instead, we should make it a configurable property of the raster overlay. As indicated in this TODO:
Currently, Cesium for Unreal marks all raster overlay textures as being sRGB. This is a big problem if the pixel values are meant to be some sort of data rather than an sRGB color.
Instead, we should make it a configurable property of the raster overlay. As indicated in this TODO:
cesium-unreal/Source/CesiumRuntime/Private/Cesium3DTileset.cpp
Lines 773 to 781 in 571c3f9
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