New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ModelPartMixin is braking sharders. #2436
Comments
Core-shaders are not supported |
Is this even core shader related? Sodium doesn't have an issue with core shaders on entities afaik |
i disabled CaffeineMC/sodium-fabric/src/main/java/net/caffeinemc/mods/sodium/mixin/features/render/entity/ModelPartMixin.java and it works. |
This bug report is very confusing because there is no description of what the bug is. And you didn't attach a log file or a crash report, only a screenshot for which you didn't describe what the problem is. |
the skin part selection is not working correctly. |
What is it supposed to look like? you didn't show anything. Are you sure there isn't a bug in your shader? The first issue I can see is that it uses gl_VertexID with hardcoded constants which make massive assumptions. |
are the arms in the wrong direction? |
i suspect this is related to the gl_VertexID usage in the code |
the head would be the first thing I would notice... |
Bug Description
Sodium ModelPartMixin is braking the model rendering.
Reproduction Steps
assets\minecraft\shaders\core\rendertype_entity_translucent.vsh
The text was updated successfully, but these errors were encountered: