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Post-mortem #26

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shrekshao opened this issue Dec 18, 2016 · 0 comments
Open

Post-mortem #26

shrekshao opened this issue Dec 18, 2016 · 0 comments

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@shrekshao
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  • finish the draw model func with multi hierachy model (directly copy and adapt from forward-plus shader)
  • add depth of field to the effects feature list in instruction
  • further refactor the structure? split the setup for each pass into different js file just as it is done in forward-plus shader? (Though I think Kai's better at design, but it may be more difficult to understand at the start)
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