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[BUG] Start Retopoflow not closing, freezing viewport #1281
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thanks for the report, @yakolokol! can you do this for us:
there seems to be something breaking during start up, and the console will have some additional details that will help us debug and fix this problem. thanks! |
Good Day! Retopoflow Version: 3.4.1 Blender Version/Hash: 4.0.0 Platform Version/Distribution: Windows 10 Pro 22h2 I have similar issue. Here's console output:
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thank you for the details, @SunBroTHE1. I edited your post to make it a little more readable. A few questions for you
when downloading RF, do not use this link, because it is known to have problems: also, do not use this link: Instead, use this link: other than the potential path issues I noted above, I don't see anything in the output that would indicate RF not working for you. when you started and ended RF, did it work correctly? if so, can you try copy-pasting again (exactly like you did here) the next time RF breaks? thank you! |
Hi! Hope, its gonna help:
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I've found an ew interesting problem. I start Retopoflow on other mesh and some magic happens: At first, the interface seems to start, but immediately disappears. A Mirror modifier adds to the selected mesh, and the mesh itself scales (in one case it has become larger, in the other - smaller). It looks funny, but no :) |
Thanks for the details, @yakolokol. It looks like several of the other add-ons are throwing exceptions when Blender starts up. I don't think it should cause the problems that you're seeing, but let's try this just in case...
i know this may seems complicated. basically, i'm trying to understand if it's another add-on that interacting with RF, or if it's your current .blend file setup that's not playing with RF, or something else. thanks for helping us debug this issue! |
Just tried what you saggested and it fixed everything with RF. Thank you for help!
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glad to hear, @SunBroTHE1! |
Hi! I have the same bug, I did everything but still doesn't work. My log is here:
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I have the same issue, i follow the steps for solve but not working Blender Console
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Thanks for the details! @Zinume and @akinamexCo, I'm not seeing anything in the console that is indicating what's going on. can you upload a screenshot of what Blender looks like when you start RF on default scene with the default cube? @yakolokol, i'm sorry for the hassle, and I really do appreciate your willingness here! I'm digging into this today. Does RF look like this when you start RF on the default scene? |
Well, I backed up my settings and turned off all other addons — looks like RF works fine right now. Will work more and add some addons — will tell you if something broke it |
thank you! is RF still missing all the text, but drawing everything else? (spinning up my Windows machine to run tests with Blender 4.0.1 and RF 3.4.2beta) |
I just tested on my tester Windows Server 2019 machine (via PaperSpace) with Blender 4.0.1 and RF 3.4.2beta, and everything seems to be working as expected (see screenshot below). I'll test it on a physical Windows 10 machine later today. You can download and test out RF 3.4.2beta using this temp link: https://www.dropbox.com/scl/fi/7itaxnh7dmn8op7wpsp5w/RetopoFlow_v3.4.2-beta-GitHub.zip?rlkey=ztrd3stsibrjbmjtk3w8g7w41&dl=0 I am very curious if one of your add-ons causes problems. looking over what you had posted earlier, it seems that base_ops, Scatter5, TexTools_1_5, photographer, and HOps all reported errors to the console. actually, |
I use the Steam version, uninstalled it, and deleted all previous Roaming files for a clean start (I also did all this with the version from Blender.org). I then chose not to transfer my previous settings and addons (while doing this step, I noticed that Retopoflow was breaking, showing the following: Retopoflow (broken) in the Blender viewport). Despite starting as clean as possible, the bug persisted. I am attaching the two addon folders used by my Blender on Windows: the local files and those in Roaming where Retopoflow is installed on my machine. In the local files, there are many addons that appear to be from Blender. Could these be the ones causing interference? |
I can consistently reproduce it in Blender 4.0.1 in Windows 10 by opening the RF menu, then clicking on one of the options to start RF without moving the mouse. RF launches, but the RF Blender menu stays in view, and it essentially breaks Blender's interface. NOTE: this does not happen in Blender 3.6.5 LTS! so, something changed between Blender 3.6 -> 4.0 where changing contexts with a menu open breaks the interface. will try to reproduce this in a smaller example to submit as issue to Blender. I wonder if this issue could be compounded by other add-ons causing a slowdown in Blender.... |
prevent drawing RF menu when RF starts up
commit 78651d0 might workaround this issue. i was not able to reproduce this issue after making the change. will test a bit more and then post a new zip once I feel it's ready for public testing. |
i don't think this issue has to do with changing contexts (ex: switching from edit mode to object mode), because launching the RF help system (which doesn't change modes) also crashing the interface if the mouse doesn't move from the menu before the modal is started. it might be due to hiding the menu bar when the menu to still open... |
Same issue as 1st post, running on intel Mac |
Same issue here, despite moving the mouse, the interface stays in. RF was working perfectly in 3.6.5. |
A way to "fix it" is to spam the ESC button as soon as you click on the action to start RF (either start on selected or on cursor) |
can confirm retopoflow is working on Blender 3.6, broken on 4.0 |
I know it's been a few days, but have you (devs) been able to duplicate the problem? any hopes for a fix? |
thanks for the reminder ping, @mattybisme! I have a version that I think should work, but it was still needing some additional testing. if you're willing, please download and install RF v3.4.2 from this temp link: https://www.dropbox.com/scl/fi/7itaxnh7dmn8op7wpsp5w/RetopoFlow_v3.4.2-beta-GitHub.zip?rlkey=ztrd3stsibrjbmjtk3w8g7w41&dl=0 |
thanks vxlcoder! I've just tried it out and, so far, it's fixed the startup freeze. A most welcom fix! Will put some time into testing it more. |
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HI, based on the beta version you provided i just modified the init.py with this double checked if the var enable_only_once is present in the DeepDebug.init and it fix the problem for me on the 4.0.1 of blender here's the code :
BTW thanks for this awesome tool !
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thanks for details everyone. working on this issue this morning |
@Tarmunds, thanks for the suggested change! but i'm confused why that change would be needed... it's as if the |
Testing out RF 3.4.2 with Blender 4.0.0 on Windows and it appears to be fixed on my end. |
Hello! Same issue as OP. |
ok. will post updated version later this morning |
@hunnilou, i just checked again, and the officially packaged zips, and they work as expected. Can you please tell me where you got the RF add-on zip file from that you're installing? It seems the version you have has files that are out of date. @yakolokol and @Tarmunds, where did you two get the RF zip file? You can either download it from Blender Market or from the GitHub Releases. if you get it from GH, do not use the Source Code links, but the RetopoFlow_v3.4.2-GitHub.zip link. |
Also, you might try removing RF from Blender (not disable, but click remove button), restart Blender, then install RF from zip again. we'll get you retopo'ing soon! |
Oh! I wasn't aware an updated version was posted yesterday, I was still trying to use v3.4.1/v3.4.2_beta. Sorry facepalm |
wonderful! thanks for the report! we do not have an Autodesk key map, but we do have a basic key map editor, so you can customize RF to your liking (it's clunky. but it works. it is something I would like to improve someday...). we haven't tested all possible key map setups, so let us know if you run into problems. |
I used file from your dropbox link. Gonna check release version soon |
Looks like everything fine! Thank yous so much! And question I always wanted to ask: what can I do for smoother workflow? |
glad to hear! how many polygons does your low-poly target mesh have? can you send an example |
Hi! Did you get my file? |
@yakolokol I don't think I received it by email. I just double checked in the spam folder, but I didn't see anything that looks like it is from you. can you try resending it? if you sent the .blend file as an attachment, maybe try sending as link instead? |
@vxlcoder This issue is still happening in situations involving not actually starting Retopoflow. Below is how I'm consistently reproducing this. Start Blender > Click the Retopoflow button > Expand the Advanced tab > Click any of the Help buttons or Settings (gear) buttons Hope this helps! |
thanks, @applitect1. it's likely related... will take a look at this. |
Can confirm, this happens whenever I attempt to open the keymap editor. |
it seems Blender issue T93410 (https://projects.blender.org/blender/blender/issues/93410) is an issue with Blender 4.0+ again. this commit works around that issue by not drawing dropdown when CC is running. (this could be problematic if RF crashes and the CC variable doesn't get reset, but restarting Blender will correct this)
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Questions not directly related to the RetopoFlow project are considered general and should be posted elsewhere (e.g. git, blender, python, etc).
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Issue Template
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Retopoflow Version: 3.4.1
Blender Version/Hash: 4.0.0
Platform Version/Distribution: Windows 10 Pro 22h2
Issue:
After updating the blender to version 4.0, the following bug appeared: I press Start Retopoflow. After that, the interface and the Retopoflow viewport are loaded. But the drop-down menu from above does not disappear (through which the interface opens). Although the viewport is active (I can select points/polygons/edges, change tools), but I can't move the camera. Sometimes this happens if a new snapping or Retopologize was working in the blender before in the viewport settings. But maybe these are unrelated things.
Even if you press Exit, the drop—down menu continues to hang and the blender interface remains locked.
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