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[FEATURE] Hit Selecting + W-Tap Hit Selecting (with integration) #2978

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Coccocoahelper opened this issue May 6, 2024 · 0 comments
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@Coccocoahelper
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Describe your feature request.

First and foremost, it needs to be understood that Minecraft's attack range is based on vertical lining, and is not fully consistent (players lower than others will have a slightly higher range).
Second, this advantage can be used in multiple ways, such as W or S-tapping.

Now, for the feature requests:
1: A fully capable HitSelect option in KillAura, that predicts the distance between you and the enemy, and decides whether to attack last or not; that is because there are advantages in getting the first hit, for example if you distance yourself from the enemy right after (for 1–2 ticks).
2: A smart HitSelect option in W-Tap, since it wouldn't be appropriate to do in KillAura. It works by — again, — predicting the distance between you and the enemy, and picking the amount of ticks beneficial by W-tapping.

Last but not least, this feature could potentially be detected in some advanced anti-cheats. However, it should not be a concern against some like Grim, that do not have those checks.

Thank you for my TED talk. This is a further contextualized version of #1738.

Additional context

Here are some resources that I find helpful:

@github-actions github-actions bot added the 🔥 enhancement New feature or request label May 6, 2024
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