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blend operations are setting up quadSampler2, but not using them? #105

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jonkai opened this issue Sep 20, 2020 · 0 comments
Open

blend operations are setting up quadSampler2, but not using them? #105

jonkai opened this issue Sep 20, 2020 · 0 comments

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@jonkai
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jonkai commented Sep 20, 2020

as an example, in SourceOverBlend.metal shouldn't the line be this below instead? (using second quadSampler2)

   half4 textureColor2 = inputTexture2.sample(quadSampler2, fragmentInput.textureCoordinate2);
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