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bedrock

The simple, easy to use python interface for Minecraft Bedrock worlds you've been waiting for.

Quickstart

import bedrock

with bedrock.World(path_to_save) as world:
  block = bedrock.Block("minecraft:stone") # Name must include `minecraft:`
  world.setBlock(0, 0, 0, block)
  block = bedrock.Block("minecraft:stone", 2) # Data value
  world.setBlock(0, 1, 0, block)
  if world.getBlock(0, 2, 0).name == "minecraft:stone":
    print("More stone!")
# Autosave on close.

print("Done!")

Usage

World

World(path)

world.getBlock(x, y, z, layer=0, dimension=0)

world.setBlock(x, y, z, block, layer=0, dimension=0)

Block

Block(name, properties=[], nbt=None)

block.name

block.properties Block properties are either a numerical data value or a list of bedrock.nbt tags that will become the block's nbt compound tag.

block.nbt

CommandBlock

CommandBlock(command="", hoverText="", blockType="I", direction="u", conditional=False, needsRedstone=False)

blockType can be one of I, C, R. direction can be one of u, d, +x, -x, +z, -z.

Otherwise identical to Block.

Binaries

bedrock requires a leveldb-mcpe binary from https://github.com/Mojang/leveldb-mcpe, or one of its forks if that is easier for you to build. On windows, this means a .dll named LevelDB-MCPE-<architecture>.dll, where <architecture> is either 32 or 64. The architecture should match your python install, not your windows install. On linux this means libleveldb.so, which still must match your python install architecture. Two .dlls and a 64 bit .so are provided, but there is no guarantee as to the updatedness (or security) of any of them. If you get an error that mentions ctypes and importing, you probably need to build your own leveldb binary. Be sure to use Mojang's leveldb-mcpe and not the google leveldb when building.