Personal profile of software engineering skills
⬜ Optional, 🟦 Required for all, 🟨 Required for js, 🟩 Learned, 🟥 Declined
Syntax
Statements
Functions
Data structures
Process & style
🟩 value
🟩 if
🟩 recursion
🟩 array
🟩 refactoring
🟩 identifier
🟩 loops
🟩 function
🟩 instance
🟩 code review
🟩 variable
🟩 assignment
🟩 return
🟩 object
🟩 antipatterns
🟩 constant
🟩 prototype
🟩 signature
🟩 collection
🟩 paradigm
🟩 scalar
🟩 class
🟩 argument
🟩 hash table
🟩 algorithm
🟩 literal
🟩 while
🟩 parameter
🟩 linked list
🟩 magic numbers
🟩 expression
🟩 do..while
🟩 pure function
🟩 queue
🟩 hardcode
🟩 heap
🟩 for
🟩 lambda
🟩 stack
🟩 complexity
🟩 type
🟩 for..in
🟩 side effects
🟦 deque
🟩 decomposition
🟩 primitive types
🟩 for..of
🟩 closure
🟩 serialization
🟩 spaghetti
🟩 reference
🟩 for await
🟩 partial
🟩 mixin, extend
🟩 silver bullet
🟩 flag
🟩 throw
🟩 curry
🟩 iterator
🟩 not invented here
🟩 lexical scope
🟩 try..catch
🟩 chaining
🟩 typed arrays
🟦 dead code
🟩 code block
🟩 equality operators
🟩 higher order
🟩 Map
🟦 unreachable code
🟩 Object
🟩 logical operators
🟩 callback
🟩 Set
🟩 duplicate code
🟩 this
🟩 bitwise operators
🟩 listener
🟩 weak collections
🟩 exception
🟩 arrow function
🟩 break, continue
🟩 pipe
🟩 Proxy
🟩 return early
🟩 generator
🟩 switch
🟩 memoize
🟩 Symbol
🟩 linter
🟩 async function
🟩 new Error
🟩 factory
🟩 string parsing
🟩 prettier
🟩 call, bind, apply
🟩 pool
🟩 timers
🟩 unittest
🟩 Array
🟩 wrapper
🟩 EventEmitter
🟩 git
🟩 instanceof
🟩 default parameters
🟩 RegExp
🟩 github
🟩 ...spread
🟩 global
🟩 node.js
🟩 ...rest
🟩 undefined
🟩 npm
🟩 typeof
🟩 null
Multi-paradigm programming
Theory
OOP basics
Abstractions
Patterns
🟩 Procedural programming
🟩 constructor
⬜ struct, record
🟩 Singleton
🟩 Imperative programming
🟩 new
⬜ Mutable state
🟩 Structured programming
🟩 Static method
⬜ Immutable state
🟩 Non-structured programming
🟩 Method
🟩 Enum
🟩 Functional programming
🟩 Async method
🟩 Linked list
🟩 Prototype-based programming
🟩 Getters, Setters
🟦 Doubly list
🟩 Object-oriented programming
🟩 Public fields
🟦 Unrolled list
🟩 Object-based programming
🟩 Private fields
🟦 Circular list
🟩 Generic programming
🟩 Field declarations
🟦 Trees
🟩 Concurrent computing
🟩 Inheritance
🟦 Graphs
🟩 Asyncronous programming
🟩 Parent class
🟦 Functor
🟦 Parallel programming
🟩 Polymorphism
🟦 Functional object
🟩 Reactive programming
🟩 Abstract class
⬜ Monad
⬜ FRP (Functional-reactive)
🟩 Interface
🟩 Generator
🟦 Automata-based programming
🟩 Encapsulation
🟩 Iterator
🟦 Domain-specific languages
🟩 Hidden class
🟩 Async Iterator
🟦 Multi-paradigm programming
⬜ Object form
⬜ Metaprogramming
🟩 instance
⬜ Actor model
⬜ Introspection
⬜ Reflection
Async contracts
JavaScript & Node.js specific
Theory
Techniques
🟩 Callback-last
🟩 Timers
🟩 Event Loop
⬜ async.js library
🟩 Error-first
🟩 setImmediate
🟩 Async error
⬜ Async composition
🟩 Promise
🟩 nextTick
🟩 try..catch
🟩 Rx.js
🟩 Async function
🟩 AbortController
🟩 Non-blocking
🟦 Sequential async
🟩 await
🟩 Async I/O
🟦 Parallel async
🟩 Generator
🟦 Pattern Reactor
🟩 Promise.all
🟩 Async Generator
🟩 child_process
⬜ CAS operations
🟩 Promise.allSettled
🟩 Async Iterator
🟩 worker_threads
⬜ epoll
🟩 Promise.race
🟩 Thenable
🟩 Atomics
⬜ kqueue
🟩 Promise.any
🟩 EventEmitter
🟦 Blockeing operations
⬜ Completion ports
⬜ Web Locks API
⬜ Cancelable callback
🟩 Non-blocking loop for Array
⬜ Event ports
⬜ Async Pool
⬜ Cancelable Promise
⬜ High resolution clock
🟩 libuv
⬜ Thread Pool
🟩 Asynchronous Queue
🟩 Callback hell
🟩 Race conditions
🟦 callbackify
⬜ Future
🟩 Promise hell
🟦 Dead locks
🟩 promisify
⬜ Deferred
🟦 Live locks
⬜ IPC
🟩 Observer
⬜ Actor Model
⬜ Channel API
🟩 Async Collector
⬜ Revealing Constructor
⬜ Coroutine
⬜ Goroutine
Internals
Theory
Network
Technique
Problems
🟩 Nonblocking I/O
🟦 I/O bound tasks
🟩 HTTP(S)
🟩 Logging
🟩 Memory leaks
🟩 Event Loop
🟦 CPU bound tasks
🟩 TCP/SSL
🟩 Testing
🟩 Resource leaks
🟩 commonjs
🟦 Memory bound tasks
🟩 UDP
🟩 CI/CD
🟩 Blocking code
🟩 ECMA modules
🟦 Multilayer approach
🟩 TLS
🟩 Readable
🟩 Data race
🟩 Network API
🟦 Separation of concerns
🟩 Websocket
🟩 Writable
🟩 Graceful Shutdown
⬜ Addons
🟩 Inversion of control
🟩 SSE
🟩 Transform
🟩 Dependencies
⬜ N-API
🟩 Dependency injection
🟩 HTTP/3 (QUIC)
⬜ back pressure
⬜ Webassembly
🟩 GRASP for JS and Node.js
⬜ Long polling
🟩 Buffer
🟩 npm
🟩 SOLID for JS and Node.js
🟩 REST
🟩 Console
🟩 node_modules
🟩 GoF for JS and Node.js
🟩 RPC
🟦 Inspector
🟩 package.json
⬜ Distributed systems
🟩 Routing
🟩 Reliability
🟩 vm isolation
⬜ Highload applications
🟦 IP sticky
🟩 Quality
🟦 command line args
🟩 DDD
🟩 DoS
🟩 Availability
⬜ Node.js CLI
🟦 Clean architecture
🟩 DDoS
🟩 Flexibility
🟩 Streams
🟦 Domain in the middle
🟩 XSS
🟩 Clustering
🟦 Message Queue
🟦 Path traversal
⬜ Load balancing
🟦 Transport-agnostic server
🟦 CSRF
⬜ Serverless clouds
🟦 Framework-agnostic app
🟦 DNS
⬜ FaaS clouds
⬜ Interactive applications
🟩 Fetch
🟩 Debugging node.js
⬜ Real-time applications
🟩 zlib
🟩 crypto
🟦 CQS and CQRS
🟩 SharedArrayBuffer
🟦 Event Sourcing
🟩 child_process
🟦 Shared memory
🟩 worker_threads