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Mules spawning at roundstart don't have crippled limbs. #34479

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l3lb0t opened this issue Jan 21, 2024 · 0 comments
Open
5 tasks done

Mules spawning at roundstart don't have crippled limbs. #34479

l3lb0t opened this issue Jan 21, 2024 · 0 comments
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Needs Reproduction Bug that needs confirmation it isn't a side effect of another bug. Priority: Low

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@l3lb0t
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l3lb0t commented Jan 21, 2024

Description of issue

  1. When a Mule is spawned using the debug menu, the proc to give them one random crippled limb works fine.
  2. However, when a player joins the round as a mule, this proc doesn't run, leaving them disappointingly physically able.
  3. There was an issue raised about this which was closed without fixes, presumably due to fact number 1

Difference between expected and actual behaviour

Mules should spawn with one crippled body part, regardless of how they spawn.

Steps to reproduce

  1. Make Mule character
  2. Join the round
  3. Observe your flawless physical health

Specific information for locating

Species datum proc: /datum/species/human/mule/handle_post_spawn(mob/living/carbon/human/H)

Client version, server revision, & game ID

Client Version: 514
Server Revision: 36d8af9 - dev - 2024-01-21
Game ID: 56af152e
Current map: SEV Torch

Issue bingo

  • Issue could be reproduced at least once
  • Issue could be reproduced by different players
  • Issue could be reproduced in multiple rounds
  • Issue happened in a recent (less than 7 days ago) round
  • Couldn't find an existing issue about this
@SierraKomodo SierraKomodo added Priority: Low Needs Reproduction Bug that needs confirmation it isn't a side effect of another bug. labels Jan 23, 2024
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Labels
Needs Reproduction Bug that needs confirmation it isn't a side effect of another bug. Priority: Low
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