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da_sacred map issues #106

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TomyLobo opened this issue Jul 2, 2017 · 0 comments
Open

da_sacred map issues #106

TomyLobo opened this issue Jul 2, 2017 · 0 comments

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@TomyLobo
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TomyLobo commented Jul 2, 2017

  1. You can get semi-stuck on the front roof. It's possible to get out but it's sloooow. Maybe add some invisible physical model there so people just walk over it instead? image
  2. There's a small raised part on the inside below the front window. That inhibits climbing out of that window.
  3. There's a spawn point in the air. While that is neat as a delivery point/checkpoint, it's not so neat if you spawn there and fall down starting with fall damage.
  4. The destroyable brick wall is sometimes hard to break through.
  5. The side windows have some pretty visible skybox leaks
  6. The 2 wooden crate props on this map are indestructible
  7. If you manage to be prone on top of the wall with the jesus birdhouses, you cannot get up until you jump down image
  8. The wall below the front window has incomplete plasterwork. The wood from below the roof is sticking through.
  9. There's an issue on stairs leading up to the back area. You get deflected if you try to walk up there, rolling works half of the time, but sliding up is pretty much impossible.
  10. Also, there are still water sounds back there even though there is no more water :)
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