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If I remember correctly, in v1, the camera transformations would be streamed directly into unreal when I manipulated a linked camera in maya. Now, in v2, the update only occurs after I stop manipulating.
When I play an animated sequence in maya the data is streamed.
Am I missing something, maybe a setting in Maya?
The text was updated successfully, but these errors were encountered:
If I remember correctly, in v1, the camera transformations would be streamed directly into unreal when I manipulated a linked camera in maya. Now, in v2, the update only occurs after I stop manipulating.
When I play an animated sequence in maya the data is streamed.
Am I missing something, maybe a setting in Maya?
The text was updated successfully, but these errors were encountered: