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CHANGELOG.md

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Changelog

[v1.1.2] - 2022-08-18

  • Removed dependency on RapidJSON
  • Unit tests are now working on Linux
  • Support for VSCode/CMake
  • UnrealInitializer sources moved to simplify build process

[v1.1.1] - 2022-05-13

  • Fix an issue where the previous frame was sent to Unreal instead of the current frame.

[v1.1.0] - 2022-04-08

This is the first released version.

  • Support for Custom Attributes. When live linking a skeleton joint from Maya to Unreal, you can choose to stream any keyframed custom attributes.
  • Support for Unreal Engine 5.0. The Unreal Engine version is selected through a new drop-down menu in the UI.
  • Support for Maya Z-up scenes.
  • Network endpoints saving
  • Support for Linux CentOS 7
  • A simplified installation experience allows you to get up-and-running in a matter of minutes.
  • The new streamlined interface lets you easily define and manage which Maya assets will be streamed to Unreal.
  • Joint hierarchy transforms can be connected, allowing for character to character animation streaming.
  • BlendShapes are supported, enabling you to make changes to characters such as facial expressions and lip syncing, and see them in-context in Unreal.
  • Camera attributes including transforms, angle of view, focal length, film gate, camera aperture, film aspect ratio, depth of field, focus distance, and fStop are supported.
  • Lighting adjustments including color, intensity, cone angle, and penumbra angle are supported.
  • Scene timecode is streamed to Unreal as metadata, allowing play head synchronization between Maya and Unreal.
  • Back version support enables the plug-in to be used with Maya 2019 through Maya 2023 on Windows.
  • Back version support enables the plug-in to be used with Maya 2020 and Maya 2023 on Linux.