diff --git a/1430209798-1/CH01/ZombieSmashers_Ch01.zip b/1430209798-1/CH01/ZombieSmashers_Ch01.zip new file mode 100644 index 0000000..30726fe Binary files /dev/null and b/1430209798-1/CH01/ZombieSmashers_Ch01.zip differ diff --git a/1430209798-1/CH02/ZombieSmashers_Ch02.zip b/1430209798-1/CH02/ZombieSmashers_Ch02.zip new file mode 100644 index 0000000..b94fdb8 Binary files /dev/null and b/1430209798-1/CH02/ZombieSmashers_Ch02.zip differ diff --git a/1430209798-1/CH05/ZombieSmashers_Ch05.zip b/1430209798-1/CH05/ZombieSmashers_Ch05.zip new file mode 100644 index 0000000..c68a2c5 Binary files /dev/null and b/1430209798-1/CH05/ZombieSmashers_Ch05.zip differ diff --git a/1430209798-1/CH06/ZombieSmashers_Ch06.zip b/1430209798-1/CH06/ZombieSmashers_Ch06.zip new file mode 100644 index 0000000..78f8909 Binary files /dev/null and b/1430209798-1/CH06/ZombieSmashers_Ch06.zip differ diff --git a/1430209798-1/CH10/ZombieSmashers_Ch10.zip b/1430209798-1/CH10/ZombieSmashers_Ch10.zip new file mode 100644 index 0000000..23ebe92 Binary files /dev/null and b/1430209798-1/CH10/ZombieSmashers_Ch10.zip differ diff --git a/1430209798-1/CH11/ZombieSmashers_Ch11.zip b/1430209798-1/CH11/ZombieSmashers_Ch11.zip new file mode 100644 index 0000000..9d7dac9 Binary files /dev/null and b/1430209798-1/CH11/ZombieSmashers_Ch11.zip differ diff --git a/1430209798-1/FINAL/ZombieSmashers.zip b/1430209798-1/FINAL/ZombieSmashers.zip new file mode 100644 index 0000000..3c91321 Binary files /dev/null and b/1430209798-1/FINAL/ZombieSmashers.zip differ diff --git a/1430209798-1/README.txt b/1430209798-1/README.txt new file mode 100644 index 0000000..027ed76 --- /dev/null +++ b/1430209798-1/README.txt @@ -0,0 +1,20 @@ +Building XNA 2.0 Games + +Downloadable code readme +--------------- + +All downloadable solutions are zipped; to use them simply download, extract, and open in Microsoft Visual C# 2005 Express Edition. + +We highly recommend just downloading the FINAL source to use while following the book—this will help you get a good feel for where we’re going in building Zombie Smashers. + +For XNAPong, download CH02. + +We’ve grouped content from earlier chapters into separate code drops—if you need help reading it and don’t want to run across content that is addressed in later chapters, download CH05, CH06, CH10 and CH11. + +To install everything you need to load and deploy the projects, download and install XNA Game Studio 2.0 from http://creators.xna.com/ . + +For a quick start, the XNA team put together this page: http://creators.xna.com/en-US/create_detail . + + +Thanks and good luck! + diff --git a/4139.pdf b/4139.pdf new file mode 100644 index 0000000..17e97ef Binary files /dev/null and b/4139.pdf differ diff --git a/4140.pdf b/4140.pdf new file mode 100644 index 0000000..de74370 Binary files /dev/null and b/4140.pdf differ diff --git a/9781430209799.jpg b/9781430209799.jpg new file mode 100644 index 0000000..b2ec962 Binary files /dev/null and b/9781430209799.jpg differ diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..287f13f --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,27 @@ +Freeware License, some rights reserved + +Copyright (c) 2008 John Sedlak and James Silva + +Permission is hereby granted, free of charge, to anyone obtaining a copy +of this software and associated documentation files (the "Software"), +to work with the Software within the limits of freeware distribution and fair use. +This includes the rights to use, copy, and modify the Software for personal use. +Users are also allowed and encouraged to submit corrections and modifications +to the Software for the benefit of other users. + +It is not allowed to reuse, modify, or redistribute the Software for +commercial use in any way, or for a user’s educational materials such as books +or blog articles without prior permission from the copyright holder. + +The above copyright notice and this permission notice need to be included +in all copies or substantial portions of the software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS OR APRESS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + + diff --git a/README.md b/README.md new file mode 100644 index 0000000..0172d2e --- /dev/null +++ b/README.md @@ -0,0 +1,15 @@ +#Apress Source Code + +This repository accompanies [*Building XNA 2.0 Games*](http://www.apress.com/9781430209799) by John Sedlak and James Silva (Apress, 2008). + +![Cover image](9781430209799.jpg) + +Download the files as a zip using the green button, or clone the repository to your machine using Git. + +##Releases + +Release v1.0 corresponds to the code in the published book, without corrections or updates. + +##Contributions + +See the file Contributing.md for more information on how you can contribute to this repository. diff --git a/contributing.md b/contributing.md new file mode 100644 index 0000000..f6005ad --- /dev/null +++ b/contributing.md @@ -0,0 +1,14 @@ +# Contributing to Apress Source Code + +Copyright for Apress source code belongs to the author(s). However, under fair use you are encouraged to fork and contribute minor corrections and updates for the benefit of the author(s) and other readers. + +## How to Contribute + +1. Make sure you have a GitHub account. +2. Fork the repository for the relevant book. +3. Create a new branch on which to make your change, e.g. +`git checkout -b my_code_contribution` +4. Commit your change. Include a commit message describing the correction. Please note that if your commit message is not clear, the correction will not be accepted. +5. Submit a pull request. + +Thank you for your contribution! \ No newline at end of file