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Build IOS error #307
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@IgorLifeKife - First of all, what MAX Unity Plugin version are you on? The latest is 6.3.1 and you can check this through our Integration Manager. Secondly, you can try adding or removing |
MAX Unity Plugin version 6.3.1. libraries added to DynamicLibrariestoEmbed list. |
I wasn't able to reproduce the error you encountered. Could you send a project where this is reproducible so we can investigate further? |
I managed to solve the problem. I didn’t have to add libraries, I changed it to the file, now it looks like this. platform :ios, '11.0' target 'UnityFramework' do end |
MAX SDK Version
12.3.§
Device/Platform Info
IOS
Current Behavior
When I run the build on an iPhone, the build is built successfully, but when I start the application I get an error. Frameworks/UnityFramework.framework/UnityFramework, 0x0109): Library not loaded: @rpath/FBAEMKit.framework/FBAEMKit
I add through “framework, libraries, and embedded content” FBAEMKit
also x code wants libraries FBSDKCoreKit, FBSDKCoreKit_Basics, FBSDKGamingServicesKit, FBSDKShareKit, FBSDKLoginKit...
After adding these libraries, the application starts and works properly.
But when the archive is launched I get an error.
“0D43A9F9-2A23-386C-9568-E0D28099B3D5.bcsymbolmap” couldn’t be copied to “BCSymbolMaps” because an item with the same name already exists.
Without libraries, the archive is uploaded to test flight, but the application does not work.
Expected Behavior
No response
How to Reproduce
run the build.
launch archive.
Additional Info
No response
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