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Game creators (and maybe even players) might be interested in connection stats like ping or loss. We should expose NetworkStats or something similar to them. It should be opt in so maybe a system exposing those should depends on some flag component (report_network_stats) set on given user entity to propagate the internal stats about them.
The text was updated successfully, but these errors were encountered:
Game creators (and maybe even players) might be interested in connection stats like ping or loss. We should expose
NetworkStats
or something similar to them. It should be opt in so maybe a system exposing those should depends on some flag component (report_network_stats
) set on given user entity to propagate the internal stats about them.The text was updated successfully, but these errors were encountered: