Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AE Rev Bug - Aslik frame offsets are wrong for CD data #1571

Open
rozniak opened this issue Sep 28, 2022 · 0 comments
Open

AE Rev Bug - Aslik frame offsets are wrong for CD data #1571

rozniak opened this issue Sep 28, 2022 · 0 comments
Labels
AE rev bug Something isn't working in AE

Comments

@rozniak
Copy link
Member

rozniak commented Sep 28, 2022

Found in build: 0a02018
Last working build number: N/A

Description of issue:
The hard coded frame offsets in AnimResources.cpp are incorrect for Aslik's animations in the English retail CD version of the game (potentially others?)

https://github.com/AliveTeam/alive_reversing/blob/master/Source/AliveLibCommon/AnimResources.cpp#L280

The offsets in my Exoddus.exe are -4 (one DWORD less) for all of Aslik's anims.

Steps to repro:

  • Use English retail CD copy of the game for the data (or the fd.lvl attached to this issue)
  • Play Feeco Depot Ender
  • Head to Aslik's executive suite
  • Notice that Aslik appears frozen and occasionally changes between a few frames, after possessing him he's impossible to move (softlock)

fd.zip

@rozniak rozniak added the AE rev bug Something isn't working in AE label Sep 28, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
AE rev bug Something isn't working in AE
Projects
None yet
Development

No branches or pull requests

1 participant