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How to get skeleton's bones position #2

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3dnas opened this issue Mar 2, 2018 · 5 comments
Open

How to get skeleton's bones position #2

3dnas opened this issue Mar 2, 2018 · 5 comments

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@3dnas
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3dnas commented Mar 2, 2018

Hey buddy

Thank you so much for this plugin, really cool !
I struggled a bit to make it work with UE 4.18, but finally it worked.
I can stream the RGB, Depth and Skeleton (Output Log).
Now, I'm trying to control an object with the movement of a tracked hand, but I'm getting lost :(
When connecting the Update Skeleton node, I get stuck with this message:
"LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'FSkeletons' of length 0 in '/Script/KinectPlugin.KinectSensor'"

Any help please?

@3dnas
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3dnas commented Mar 4, 2018

Solved dude!
I found a way (maybe not the best) to attach the sphere to the hand bone.
Now, I'm going to the next step, try to implement the face tracking.
As I'm not a programmer, I'm not quite sure to succeed :/
So any help will be much appreciated!!!

Thanks again for this plugin 👍

@AleDel
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AleDel commented Mar 10, 2018

thank you, sorry i´m answer later, I'm glad you've found a solution to your problem. It would be nice if you implemented the face tracking of the kinect.

@3dnas
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3dnas commented Mar 12, 2018

Well, I'm not sure to succeed, I'm more in the creation part, not the programming :/
Asked some friends for help.
Thank you for your support!

@ATERUBER
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Hi,
How to tracking only upper body, or receive the location data and the rotation of the hands, without the tracking of the whole body?
Thanks.

@1UCodes
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1UCodes commented May 6, 2020

Solved dude!
I found a way (maybe not the best) to attach the sphere to the hand bone.
Now, I'm going to the next step, try to implement the face tracking.
As I'm not a programmer, I'm not quite sure to succeed :/
So any help will be much appreciated!!!

Thanks again for this plugin

Do you successfully completed face tracking or similar for kinect v1?

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4 participants