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runtime error #6

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davebuste opened this issue Jun 30, 2017 · 0 comments
Open

runtime error #6

davebuste opened this issue Jun 30, 2017 · 0 comments

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@davebuste
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Hey,
Unfortunately I am getting this runtime error. Build was successful. I am using TX1 and logitech C920 webcam. Can any one please help me here.

Thank you....

Abaco Systems (abaco.com) Inferance Demonstration
Author : ross.newman@abaco.com (dustinf@nvidia.com)
Video Src : Gstreamer V4L2
Bytes Per Pixel : 2
Hidth : 720
Height : 1280
Framerate : 30.000000

Keyboard commands:
F Fullscreen
Q Quit
SPACE Toggle overlay
v4l2src device=/dev/video0 ! video/x-raw, width=(int)1280, height=(int)720, framerate=30/1, format=RGB ! appsink name=mysink

imagenet-camera: successfully initialized video device (Gstreamer V4L2 YUV422)
[GIE] attempting to open cache file bvlc_googlenet.caffemodel.tensorcache
[GIE] loading network profile from cache... bvlc_googlenet.caffemodel.tensorcache
[GIE] platform has FP16 support.
[GIE] bvlc_googlenet.caffemodel loaded
[GIE] CUDA engine context initialized with 2 bindings
[GIE] bvlc_googlenet.caffemodel input binding index: 0
[GIE] bvlc_googlenet.caffemodel input dims (c=3 h=224 w=224) size=602112
[cuda] cudaAllocMapped 602112 bytes, CPU 0x100be0000 GPU 0x100be0000
[GIE] bvlc_googlenet.caffemodel output 0 prob binding index: 1
[GIE] bvlc_googlenet.caffemodel output 0 prob dims (c=1000 h=1 w=1) size=4000
[cuda] cudaAllocMapped 4000 bytes, CPU 0x100ce0000 GPU 0x100ce0000
bvlc_googlenet.caffemodel initialized.
[GIE] googlenet loaded

Warning: Unable to set VSync! SDL Error: That operation is not supported
Loaded texture abaco.bmp
[cuda] cudaAllocMapped 15116544 bytes, CPU 0x100de0000 GPU 0x100de0000
[cuda] cudaAllocMapped 15116544 bytes, CPU 0x101c60000 GPU 0x101c60000
[cuda] cudaAllocMapped 15116544 bytes, CPU 0x102ae0000 GPU 0x102ae0000
[cuda] cudaAllocMapped 15116544 bytes, CPU 0x103960000 GPU 0x103960000
[cuda] registered 14745600 byte openGL texture for interop access (1280x720)

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