Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Raycaster intersects invisible marker roots. Is there any landmark to distinguish between displayed and hidden elements? (marker-based) #604

Open
DavidArdelean7 opened this issue May 6, 2024 · 0 comments

Comments

@DavidArdelean7
Copy link

Do you want to request a feature or report a bug?
Bug

What is the current behavior?
I use ar-threex (https://raw.githack.com/AR-js-org/AR.js/master/three.js/build/ar-threex.js) in combination with Three.js for an AR restaurant menu application.
I am loading more GLB models using a glTfLoader and add them into the markerRoot alongside a "select" button. I have two scenes, and when touching the select button, the scene switches through a function that takes as a parameter the model mapped to the touched button.
I am using a raycaster to get the intersections and even though only one select button is effectively visible on the canvas(when I touch it), I get an array with all the buttons, all having the same distance and sometimes it gets buggy because the secondaryScene opens with another model than the one selected.
Also, sometimes even if nothing is rendered on the canvas, and it's just the plain camera video, the raycaster intersects certain elements at random positions, that triggering associated actions.

image

Here are some videos of the glitches: https://we.tl/t-nXbSeIcD6c.
If the current behavior is a bug, please provide the steps to reproduce.
This is a pretty big application but if one should isolate the problem:

  1. initialize an ar-three ecosystem
  2. register at least two markerRoots (using arMarkerControls) containing some "touchable" elements (not necessarily GLB models)
  3. use the raycaster provided by Three to get the intersection onTouch (mobile devices)
  4. see how objects that are children of the scene are intersected even though they are not effectively visible (through marker detection for example)

I have also opened an issue on the three.js forum, not being sure where's the trouble really (https://discourse.threejs.org/t/raycaster-intersects-invisible-on-canvas-elements-ar-js-marker-based/65081).

Please mention other relevant information such as the browser version, Operating System and Device Name
I am testing on a Redmi Note 9 Pro, using chrome (localhost).
What is the expected behavior?
I am expecting AR.js to offer some kind of landmark to differentiate between the currently visible and rendered elements and the ones that are hidden such that I can filter the results of the raycaster intersection. Initially, I expected that the raycaster wouldn't even detect the elements that are not visible, but they seem to be somehow overlayed, at the same distance(z-axis).
To summarize the problem: I am sometimes "touching" other elements than the ones that I am visibly "touching" on my screen.
I've checked the elements and their material properties like: transparent, opacity, visible; they seem not to be influenced by the marker-detection process.
If this is a feature request, what is motivation or use case for changing the behavior?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant