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[BUG] List of broken things in ACF at the moment #373

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Goodva opened this issue Sep 12, 2023 · 4 comments
Open

[BUG] List of broken things in ACF at the moment #373

Goodva opened this issue Sep 12, 2023 · 4 comments
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@Goodva
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Goodva commented Sep 12, 2023

Title says it all.

  • HEAT does not respect the damage permissions when it comes to damaging the ammoboxes. it just doesnt. i dont know why.
  • Procedural armor probably has negative health from the start, or if i put it straight it doesnt die really. image
  • you can get past the 50t limit and have armor more dense than lead image
  • updating procedural armor causes in any way, even without changing dimensions, causes it to have mass of 1kg.image
  • procedural armor can be shot through and the shell will ignore everything but the world.image image
  • HEATFS and missile HEAT do comicaly high amount of postpen damage.
  • not really a bug, but i just want to point out that a 300mm piledriver, which weights at 3.6t has spike mass of only ~50kg. you are telling me that a 300mm in diameter spike with a length of almost 3.5m only weights 50kg?
  • also not a bug, but autoloaders beign 3x heavy as a regular cannon makes them worthless, pls make them a bit lighter.

might update with more bugs if i remember smth

@Goodva Goodva added the bug Something isn't working label Sep 12, 2023
@Goodva
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Goodva commented Sep 12, 2023

edit 1: server version is Git-master-11fefdc
edit 2: thanks to sanaduka for telling me some of those

@Stooberton
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I'm really not concerned with pArmor, it was an experiment and we're not really going anywhere with it at the moment.

How the hell did you get something set past 50k? Is it actually heavier than 50k or is this some kind of calculation bug inside ACF?

@Goodva
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Goodva commented Sep 15, 2023

it could be that its not heavier than 50t, bcuz when you look at that prop w/ weight tool it says that it weight 50t. on how to reproduce - im not sure, i just maxed out both armor and ductility and it works.

@thecraftianman
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  • Procedural armor probably has negative health from the start, or if i put it straight it doesnt die really.
  • procedural armor can be shot through and the shell will ignore everything but the world.

These are happening because you have procedural armor disabled in your settings (it's disabled by default now).

  • you can get past the 50t limit and have armor more dense than lead
  • updating procedural armor causes in any way, even without changing dimensions, causes it to have mass of 1kg.

Should be fixed in the current dev branch.

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