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Shooting the same plate with the same gun in the exact same conditions on dupe respawn will result in different acf damage values every time. This creates a sort of 'random crit' effect where a plate during fighting will randomly take excessive amounts of damage for no reason.
Branch and Version
Current newest master branch version and all past ones in the past few months to my knowledge.
Console Error Logs (Optional)
No console errors that I know of
How to Reproduce (Optional)
How I recreated it:
spawned a plate, armored it, parented it, duped it and spawned 3 times a good distance apart side by side
spawned a gun, spawned ammo, linked it, duped it, and spawned 3 times the same relative distance from the plates
fire all guns at the same time, the plates will die at VASTLY different speeds
respawn and retest, you will get different results
also did this with 10 plates with slight increases in armor values as I was testing how armor value affected shots to kill, to be met with different results every retest with the one that takes the most shots to kill changing every time
The text was updated successfully, but these errors were encountered:
Short Description
Shooting the same plate with the same gun in the exact same conditions on dupe respawn will result in different acf damage values every time. This creates a sort of 'random crit' effect where a plate during fighting will randomly take excessive amounts of damage for no reason.
Branch and Version
Current newest master branch version and all past ones in the past few months to my knowledge.
Console Error Logs (Optional)
No console errors that I know of
How to Reproduce (Optional)
How I recreated it:
spawned a plate, armored it, parented it, duped it and spawned 3 times a good distance apart side by side
spawned a gun, spawned ammo, linked it, duped it, and spawned 3 times the same relative distance from the plates
fire all guns at the same time, the plates will die at VASTLY different speeds
respawn and retest, you will get different results
also did this with 10 plates with slight increases in armor values as I was testing how armor value affected shots to kill, to be met with different results every retest with the one that takes the most shots to kill changing every time
The text was updated successfully, but these errors were encountered: