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Releases: 4ian/GDevelop

GDevelop 4.0.86

10 Sep 10:50
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  • Fix conflicts when exporting a game using different images with the same file name.
  • Fix error when deactivating a behavior of an object that was just created.
  • Fix scene editor not properly refreshed after being resized on OS X.

GDevelop 4.0.85

05 Sep 11:02
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GDevelop 4.0.85 Pre-release
Pre-release
  • Huge internal changes to have multi-language support ("Unicode") in games.
  • New AdMob object, that can be used to display ad banners (or interstitial screens) in HTML5 games exported to iOS/Android with Intel XDK.
  • Automatisms are now called Behaviors for objects (more intuitive and easier to understand).
  • New scene stacking feature: a new action allows to pause the current scene and launch a new one. You can then go back to the previous one with another action. This makes it easy to create a pause menu, a RPG combat system, rooms/building that you enter from a map...
  • Improved export of HTML5 games to Cordova/Intel XDK.
  • New editor for text objects
  • Add "Save as a folder project": projects can be saved with scenes, external events and external layouts stored in a different file for each. This makes it easier to collaborate on a game as a team.
  • Hold Shift in scene editor to resize object while keeping its aspect ratio.
  • Hold Shift in scene editor to rotate an object in increments.
  • "Snap to grid" now snaps objects when resizing them in scene editor.
  • Improvements on TileMap objects, including a reduced memory consumption for large maps.
  • Improvements for HDPI ("retina") screens.
  • Several bugfixes for pathfinding that should now work properly in all cases.
  • Fixed search not working in the objects editor.
  • Fixed extra border condition of Destroy Outside Behavior.
  • New PIXI Particles advanced Javascript demo.
  • Fixed objects from hidden layers could still be selected and moved in scene editor
  • Internal code cleaning and improvements.
  • Fixes for Mac OS X in the scene editor.
  • Removed compilation of native games to a single file executable (was too unstable and prone to antivirus blocking).
  • Add support for horizontal mouse wheel in the scene editor.
  • Various bug fixes

Thanks to @victorlevasseur for his awesome work on Unicode support and other big internal tasks!

⚠️ This is a beta release and projects saved with GDevelop 4 _can not be opened_ with GDevelop 3. Be sure to _always make a backup_ of your games before opening and saving them with GDevelop 4!

GDevelop 3.6.84

22 Jul 11:16
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  • Fix crash when editing newly created TileMap objects on Windows
  • Fix HTML5 games not loading when more than one image was refering to the same file.

GDevelop 3.6.83

14 Jul 11:19
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  • Fix crash when using light objects on Windows

GDevelop 3.6.82

12 Jul 08:44
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GDevelop 3.6.81

09 Jul 08:55
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  • New (partial) Italian, Polish and Chinese translations! Your help is welcome, you can contribute on https://crowdin.com/project/gdevelop
  • New 'Pick nearest object' condition
  • New condition to check if a mouse button is released
  • New condition to check if a key is released
  • New sound system for HTML5 with huge performance improvements
  • Update rendering engine of HTML5 (Pixi.js) for improved performances
  • New "Advanced 3D tower" technical demo
  • Add Backspace as an alternative to Delete key shortcut in most editors
  • Fixed the high cpu usage when switching to the event editor on Linux
  • Fixed images insertion order when adding multiple picture to an animation
  • Fixed sprite global color action for HTML5 games
  • Fixed scale factor of Sprite objects being negative when object is flipped
  • Fixed pathfinding not working for native games
  • Updated titles of some editors to make them more consistent
  • Fixed crash with tilemap and large tilesets
  • Fixed some GTK3 glitches
  • Fixed wrong initial sprite size and animation when custom properties were set in HTML5 games

GDevelop 3.6.80

20 Apr 04:03
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Fixed regression from latest version that prevented native games from being properly compiled on Linux.
Optimized platformer engine for HTML5 games: The engine is up to 50% faster.

GDevelop 3.6.79

12 Apr 06:56
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GDevelop 3.6.79 Pre-release
Pre-release
  • Added German and Portuguese translations (still unfinished, about half of the software is translated: help us on https://crowdin.com/project/gdevelop)
  • Full support of multitouch for HTML5 games. Use it simply with the "Cursor/touch is on object" condition, or create custom logics with advanced multitouch conditions.
  • Added actions to change animation speed.
  • Added CurrentSceneName() expression to get the name of the scene.
  • Fixed ToJSON expression not handling quotes properly.
  • Added previews of images to some "open file" dialogs.
  • Fixed crash with large tilemaps
  • Added Slot machine example (thanks to Erdo)
  • Added multitouch example
  • Minor User Interface improvements.
  • Internal work to support Mac OS X.

GDevelop 3.6.78

25 Jan 12:39
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Fixed crash when launching preview with native games.

GDevelop 3.6.77

22 Jan 22:05
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  • Added Shape Painter objects for HTML5 games (already available for native games).
  • Added Panel Sprite ("9-patch") objects for HTML5 games (already available for native games).
  • Added Text entry objects for HTML5 games (already available for native games).
  • Added support for "Change global color" action for Sprite objects in HTML5 games.
  • Added LastPressedKey() expression to get the name of the latest pressed key.
  • Fixed hitboxes of Tiled Sprite and Text objects not always properly updated on HTML5 games.
  • Ensure that platformer objects are able to jump after being stuck into an obstacle.
  • HTML5 games are now fullscreen by default.
  • Fixed crashes with extensions (like LinkedObjects) due to an internal error in the game engine.
  • Auto complete automatism name when editing a condition or action and clicking on the button next to the parameter field.
  • Updated Pixi.js, the HTML5 rendering engine used by GDevelop, to the latest version.
  • Disable ribbon buttons in the Scene tab according to the scene editor state (preview or edition).
  • Translations are now made using Crowdin.com: https://crowdin.com/project/gdevelop (Any help is welcome! :D).

Note: this version has a bug making it unstable, download version 3.6.78 instead.