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When a circle is rotated about the UP axis it breaks the rendering, it seems to end up displaying the triangles where the line is usually rendered, but it colors the whole triangle instead of just the circle (this happens at around -45 degrees) Code:
from manimlib import *
class Test(Scene):
def construct(self):
circle = Circle()
self.add(circle)
self.play(Rotate(circle, -45*DEGREES, UP))
self.wait(5)
test = Test()
test.construct()
Wrong display or Error traceback:
Ignore the grey tint.
Additional context
The text was updated successfully, but these errors were encountered:
I have executed the same code on my system without encountering any errors. This discrepancy might be due to the difference in the libraries we are using—you're using manimlib, whereas I am using manim.
from manim import *
class Test(Scene):
def construct(self):
circle = Circle()
self.add(circle)
self.play(Rotate(circle, -45*DEGREES, DOWN))
self.wait(5)
test = Test()
test.construct()
test.render(preview=True)
If you continue to experience issues, please let me know in this thread so we can troubleshoot further.
Describe the bug
When a circle is rotated about the UP axis it breaks the rendering, it seems to end up displaying the triangles where the line is usually rendered, but it colors the whole triangle instead of just the circle (this happens at around -45 degrees)
Code:
Wrong display or Error traceback:
Ignore the grey tint.
Additional context
The text was updated successfully, but these errors were encountered: