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Support for 3x assets when running on the 6 Plus #28

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@ide ide commented Sep 29, 2014

Added support for extracting 3x assets, similar to how 2x assets are handled.
This also requires adding new launch screens so that iPhone 6 and 6 Plus run
in their native resolutions instead of the scaled iPhone 5 resolution. Without
that, iPhone 6 Plus reports itself as having 2x screen scale instead of 3x.

Tested by running the code on the iPhone 6 Plus simulator. Extracted assets
were named with the "@3x.png" suffix.

Fixes #27

Added support for extracting 3x assets, similar to how 2x assets are handled.
This also requires adding new launch screens so that iPhone 6 and 6 Plus run
in their native resolutions instead of the scaled iPhone 5 resolution. Without
that, iPhone 6 Plus reports itself as having 2x screen scale instead of 3x.

Tested by running the code on the iPhone 6 Plus simulator. Extracted assets
were named with the "@3x.png" suffix.
@kolyuchiy
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Thanks!

@talanov
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talanov commented Apr 9, 2018

<3

@ide ide closed this Apr 11, 2021
@ide ide deleted the 3x branch April 11, 2021 20:38
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@3x icons?
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