/
state.h
75 lines (67 loc) · 1.54 KB
/
state.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
#pragma region structure state
struct State
{
///////////// Timer related
long OnTime = 20; // milliseconds of on-time
long OffTime = 20;
//long OffTime=100; // milliseconds of off-time
unsigned long previousMillis; // will store last time led was updated
int iloopState = 0;
int jloopState = 0;
unsigned long currentMillis = millis();
bool IsEmpty = true;
bool looping = false;
void keepState(int looperi = 0, int looperj = 0)
{
IsEmpty = false;
iloopState = looperi;
jloopState = looperj;
previousMillis = millis(); // will store last time led was updated
}
void restoreSession()
{
currentMillis = millis();
}
void reset()
{
iloopState = 0;
jloopState = 0;
IsEmpty = true;
}
};
#pragma endregion
State blinkState;
void On()
{
///// your code for on is here ...
}
void Off()
{
/// your code for off is here ...
}
void blink()
{
if (blinkState.IsEmpty == true)
{
On();
blinkState.iloopState = 1;
blinkState.keepState(blinkState.iloopState);
return;
}
if (blinkState.iloopState==1)
{
if (millis() < blinkState.previousMillis + blinkState.OnTime) return;
//Off();
blinkState.iloopState = 0;
blinkState.keepState(blinkState.iloopState);
return;
}
if (blinkState.iloopState==0)
{
if (millis() < blinkState.previousMillis + blinkState.OffTime) return;
//On();
blinkState.iloopState = 1;
blinkState.keepState(blinkState.iloopState);
return;
}
};