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Segmentation fault at address 0x7ffd108a83f8
...\zig-gamedev\samples\minimal_zgui_win32_d3d12\src\minimal_zgui_win32_d3d12.zig:39:22: 0xd61293 in main (minimal_zgui_win32_d3d12.exe.obj)
defer gctx.deinit(allocator);
only happens when I use the close button and not esc
segfaults on exit for me:
only happens when I use the close button and not esc
Originally posted by @Pyrolistical in #562 (comment)
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