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Hello, thank you for making the Blender-> UE5 pipeline so much less of a pain, and thank you for making this a free product.
When I use the console command to import the files created from the plugin, it imports everything BUT the animations. They are indeed created, and visible within ExportedFbx/SkeletalMesh/metarig/Anim . I am able to import them (so this is not a critical problem in any regard) by manually dragging the animations from /Anim into the UE5 filesystem, but I don't think that's what you intended for the user to do.
Regardless, thank you for saving me from the last few hours of pain with this amazing solution.
The text was updated successfully, but these errors were encountered:
Hello @caydenbullock !
Thanks and sorry I just see your message.
I think this issue was fix in the last dev branch in version 0.4.2. Dev Branch
Look about "Download and installation from dev Branch". After install restart Blender and try again.
If that don't work send me the blender file so I will able to try on my side.
Hello, thank you for making the Blender-> UE5 pipeline so much less of a pain, and thank you for making this a free product.
When I use the console command to import the files created from the plugin, it imports everything BUT the animations. They are indeed created, and visible within ExportedFbx/SkeletalMesh/metarig/Anim . I am able to import them (so this is not a critical problem in any regard) by manually dragging the animations from /Anim into the UE5 filesystem, but I don't think that's what you intended for the user to do.
Regardless, thank you for saving me from the last few hours of pain with this amazing solution.
The text was updated successfully, but these errors were encountered: