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This has a lot of APIs to support sound synthesis, which is nice but the more common use case is to load .wav, .mp3, .ogg files and the like, and to play them out / mix them / etc.
The first part of solving this issue is to determine what is to be built, and to find an adequate support library.
The text was updated successfully, but these errors were encountered:
Window.js should have a sound API.
I'm not sure whether adopting the entire HTML5 Web Audio API is the way to go:
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
This has a lot of APIs to support sound synthesis, which is nice but the more common use case is to load .wav, .mp3, .ogg files and the like, and to play them out / mix them / etc.
The first part of solving this issue is to determine what is to be built, and to find an adequate support library.
The text was updated successfully, but these errors were encountered: