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AssetRegistry.bin population/merging #57

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trumank opened this issue Aug 13, 2023 · 0 comments
Open

AssetRegistry.bin population/merging #57

trumank opened this issue Aug 13, 2023 · 0 comments
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C-enhancement Category: new feature or request E-hard Diffculty: hard, significant experience may be needed F-asset-registry Feature: needs AssetRegister.bin support I-mod-compat Issue: mod compatibility

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@trumank
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trumank commented Aug 13, 2023

Asset registry files are stripped from mods since they are rarely used to access mods assets, however the official integration does attempt (it's very broken) to populate the game's asset registry with mod asset registries upon mounting. There are two ways this could be done:

Split mod registries with the game's registry as-is

  • many mods don't include the asset registry
  • many mods include asset registries with invalid entries

Parse mod asset contents to determine asset information to more accurately populate registry information

  • depends on being able to accurately parse assets
  • could be slow so would likely require caching mod metadata
@trumank trumank added C-enhancement Category: new feature or request I-mod-compat Issue: mod compatibility labels Aug 13, 2023
@jieyouxu jieyouxu added F-asset-registry Feature: needs AssetRegister.bin support E-hard Diffculty: hard, significant experience may be needed labels Mar 2, 2024
@jieyouxu jieyouxu pinned this issue Mar 10, 2024
@jieyouxu jieyouxu unpinned this issue Jun 12, 2024
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Labels
C-enhancement Category: new feature or request E-hard Diffculty: hard, significant experience may be needed F-asset-registry Feature: needs AssetRegister.bin support I-mod-compat Issue: mod compatibility
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