A physics based game showcasing natural ball and air physics, primitive wind simulation and some basic AI.
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Updated
Dec 12, 2015 - C#
A physics based game showcasing natural ball and air physics, primitive wind simulation and some basic AI.
A recreation of John Conway's Game of Life"
In this game you have to collect sugar cubes to make your coffee sweet, which will help you to stay awake and complete your game in 7 days.This game is entry for Experimental Gameplay Project for the theme Night and Day for November.
2-D Car Racing Game for Xbox 360 and PC Platforms built using Microsoft XNA 4.0 and C#
ScribbleHunter is a scribble-style space shooter for Windows Phone.
UI Sample built using the game state management project.
Simple gem collecting game made with MonoECS library and MonoECS.Engine
Humans Vs Robots: Space Edition Game
Project to support the execution of XNA4/MonoGame games in the Unity3D engine with zero code changes required
Space Invaders clone created using XNA for university software development module.
A GUI library for the XNA framework
Курсовая работа на тему "Компьютерная игра"
2D game engine developed in C# with FNA running under the hood.
Developed using C#.NET, MonoGame and XNA Framework
A simple UI framework for Monogame
Monorepo for Monogame (XNA) platform 2D & 3D examples created during CS studies.
MS Kinect skeletal tracking children's game designed for CS Mott Children's Hospital.
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