A simple shader that blends two textures and scrolls the blending texture.
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Updated
Jan 15, 2021
A simple shader that blends two textures and scrolls the blending texture.
A progress bar that represents the time in the Unity GUI.
A node based tool for Unity that allows you to easily create cutscenes. This tool uses the Unity GraphView API and UI builder.
Personal repository with game mechanics, assets, test zones, new features for Unity
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
Unityのスクリプト配布所。気に入ったら「★Star」ください。
Assign Splatmap/Weightmaps to Unity Terrain
An attempt to make Unity projects more consistent
Create and share custom script templates on a per-user, per-project basis
A Roboto font upm package for the Unity Game Engine.
To create line objects by drawing in the game.
This is my 1st_unity project, in this project I made a maze using cubes, and also played with textures.
Exercise to learn about physics on UNITY Engine
Some 3D walls with correct scale and uvs
This is about building a game using Unity, getting familiar with creating environment, models... and C# to provide interactive gameplay.
Make Linear Interpolation Easier. Lerp a certain distance in a given unity of time. Pass the functions a distance and a time... or simply a velocity... and it will do the rest for you.
Run threaded tasks in unity.
Add a description, image, and links to the unity-asset topic page so that developers can more easily learn about it.
To associate your repository with the unity-asset topic, visit your repo's landing page and select "manage topics."