Spectrum Graphics Engine, 3D Renderer built on Vulkan API
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Updated
May 20, 2024 - C
Spectrum Graphics Engine, 3D Renderer built on Vulkan API
🌵 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music Visualizer, Piano Roll, Shader Platform. Fastest Render in the West
C++ Vulkan based 3D Library
Math library using hlsl syntax with SSE/NEON support
Awesome list of resources for Game Engine Development.
ShaderViewer is a C++ project designed to make the implementation of GLSL shaders simpler. With the help of the ShaderUtil class, reading shaders becomes much easier. This project is specifically intended to facilitate the use of shaders dumped from TLOZ Breath of the Wild with Render Doc.
Boilerplate template designed to quickly bootstrap a 3D Web App, SPA, website or landing page with Three.JS, GLSL, Vite, TailwindCSS, ESLint, Husky and much more in just 30 seconds.
The best and safe mod for Genshin Impact with 3DMigoto, ReShade, custom graphics presets, FPS unlock, own launcher and more! 😻✨
🎹 World's Smoothest and Most Customizable Piano Roll. Real time, Interactive, Black Midi proof
Daily GLSL Shaders! @shader_daily on Twitter.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. With repository stars⭐ and forks🍴
A Generative Art library made in WebGPU
A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
A fast C++20 3D game engine for modern devices, with wide platform support
Ghengin: A vulkan-based, shader-centric, type-heavy, Haskell game engine
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