Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
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Updated
Jan 23, 2022 - Rust
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
A Rust GDNative project to provide GGRS to the Godot Engine
A multiplayer platformer soccer game with bombs!
A game inspired by VIDEOBALL using WebSockets, JavaScript Canvas, and rollback netcode
GGPO-style rollback networking multiplayer game
C++ rollback netcode module. Tests and documentation in this repository.
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
GGPO Python bindings
Rollback Networking Library Written in C#
A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO
Multiplayer Bomberman inspired game with rollback networking
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
A rollback library that buffers component state. Useful for netcode.
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
1v1 minimalistic third-person shooter with rollback netcode
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