Open source RTS game running on the Spring/Recoil engine
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Updated
Jun 2, 2024 - Lua
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Open source RTS game running on the Spring/Recoil engine
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
Community Patch to fix and improve original Generals Zero Hour 1.04
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Echoes of Travian is a single-player, real-time, browser-based strategy game, based on and inspired by Travian. Running in the browser, it requires no download or installation.
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
An RTS game crafted in Unreal Engine, inspired by Age of Empires 2, and developed using C++
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
A 3D RTS game implemented in Rust.
An open source re-implementation of Generals : Zero Hour written in C++.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
An OpenGL RTS game engine written in C
A multiplayer real-time strategy game for 6 players.
Formations and Pathfinding for 2D RTS Games
A brand new take on the strategy genre, made for a school project
Real-time strategy and Simulator Game
RTS style camera controller in godot with movement, rotation, zoom and unit selection