Physically-based melting simulation
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Updated
May 7, 2012 - C
Physically-based melting simulation
Final work for Introduction to Physics I, ACM class, Shanghai Jiaotong University, 2013
Multi-agent robot simulator created with Blender.
Monte Carlo simulation of hard sphere packing using MATLAB
A demo showcasing the simulation of two rigid balls in a closed environment with their mass and velocity input by the user.
The source code to the Sylphis3D game engine
A simple JavaScript particle engine.
Newtons Cradle - Bearing in Swift using UIDynamicBehavior
Program for solving Bogoliubov de Gennes equation in a 2D opttical lattice system
A physics based game showcasing natural ball and air physics, primitive wind simulation and some basic AI.
Experimental DirectX11 based 3D/Physics Game Engine
HTML5, CSS3, JavaScript game for web
The 1D1V relativistic Eulerian Vlasov-Maxwell solver for collisionless laser-plasma simulations written in C/C++.
Exercises and tutorial for the NodeSchool event
An automated alternative to LoggerPro's manual projectile tracking software
Simulation codes used for a final research project in Quantum Error Correction.
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