MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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Updated
Jun 12, 2024 - C++
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Miku fan-made free MikuMikuDacne renderer
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
An OpenGL-based rendering engine
3D game engine with lua scripting
Specification and reference implementation for the OpenPBR Surface shading model
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Fast and minimalist 3D viewer.
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
A program that takes photographs of a virtual world.
ray tracer written in p5.js and next.js
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
🍖 A GPU driven real-time renderer, backed by wgpu
This is Mitsuba3 implementation of various ToF rendering
This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
Mirroware is an advanced raycasting engine that offers mirrors. You can simulate ray reflections to create fun games and impressive scenes.
Wavelength aware path tracer written in rust
Yet another PBR 3D game engine
A database of physically based values for CG artists.
Global illumination rendering engine
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