Particle system exploiting OpenGL / OpenCL interoperability
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Updated
Apr 12, 2018 - C++
Particle system exploiting OpenGL / OpenCL interoperability
particle system for pixi.js
Optimized particle system written in Typescript using WebGL
The 2D interactive simulator of gravitational interaction of cosmic bodies. The program also contains a stable interactive simulation of the main bodies of the Solar System, including all of the planets and their biggest moons.
Experimental particle system application for stress testing and evaluating the ease of implementation
As of 23.08.2023 this project continues elsewhere.____A "more-colors" remake of "kspace.kss".
A simple game for playing with particles. Much WIP.
Snippets and codes from my work
A Primordial Particle System implementation in MonoGame that showcases emergent behaviour from a simple set of rules.
A mini UI to combine log files according to timestamps
A futuristic webpage with 3D background and animations.
A sketch based off of the current weather conditions via OpenWeather API
a javascript game, hit plane
Simulate particles on a grid with different behaviors and colors. Additionally, the app implements Look-At, Turn-To, and Mouse-Look algorithms from my lectures.
In progress. The idea is to visually compare the stability of different numerical integration methods that could be used for GPU based field flows
OpenGL Particle System Written From Scratch
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