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A Python program to play the first level of Donkey Kong Country (SNES, 1996), Jungle Hijinks, using the genetic algorithm NEAT (NeuroEvolution of Augmenting Topologies) and Gymnasium, a maintained fork of OpenAI's Gym.
The project focuses on motion planning for a wide range of robotic structures using deep reinforcement learning (DRL) algorithms to solve the problem of reaching a static or random target within a pre-defined configuration space.
This project provides a comprehensive understanding of reinforcement learning, focusing on Deep Q-Learning (DQN). It involves exploring the OpenAI Gym library, implementing DQN from DeepMind's seminal paper, and enhancing the DQN algorithm for improved performance and stability.