A Roguelike coded in C# using Monogame (a very-Alpha work in progress)
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Updated
May 18, 2018 - C#
A Roguelike coded in C# using Monogame (a very-Alpha work in progress)
Lightweight ECS framework for Monogame and Monogame.Extended with processing Components in Unity style.
[WIP] Toolkit for Human Ramen games
Control and Functional Extensions for GeonBit.UI. Written in VB.Net by an Amatuer.
A simple platformer using monogame
An interactive eye-tracking game demo, commissioned by the Microsoft Research team. The demo is targeted towards individuals with physical-limitations, with the purpose of subtly familiarizing users with the eye-tracking hardware device functional features.
Create simple configuration menus
MonoGame.Particles is a 2D particle system for MonoGame. It can be used as a normal particle engine but it also supports particles that use a physics system for collisions.
Cross-platform analogue of the well-known game in which you have to shoot at asteroids and dodge UFOs while flying on a starship.
Simple Shooting 2D Game where a gray ghost trying to kill orange angry ghosts with a pistol
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
A simple Minesweeper-like game written in C# using MonoGame
MonoGame + LeoECSLite = Match3
Small Monogame project to learn about simulating gravity (and possibly other physics forces)
Simple MonoGame app to mess with collision detection
A game about a white blood cell fighting off infection, vaguely reminicent of a classic arcade game
Source code for my game SacraSlice
ScapeCore is a young and on development game engine based on MonoGame which aims to provide a free and open source way of creating games.
My fork of KittyCat monogame project that he made for lumdum dare 53
Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling.
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