Server authoritative multiplayer shooter game with fully destructible terrain
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Updated
Jun 11, 2024 - C#
Server authoritative multiplayer shooter game with fully destructible terrain
Tool to compute molecular Solvent Excluded Surface meshes on the GPU using CUDA
A Minecraft inspired game using bevy
Volume Computation of 3D Reconstructed Objects From Volumetric Data Using Binary Indexed Tree
Differentiable Iso-Surface Extraction Package (DISO)
This is a Unity Project, where I use the marching cubes algorithm to generate a planet sphere with mountains and valleys.
Various small attempts at procedural generation, AI, simulation and whatnot.
Generate isosurface from density data
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
A small voxel sandbox using the marching cubes algorithm.
Large Volume Data Interaction Framework (LVDIF) is an open-source interaction framework for real-time interact with large volume data. It is integrated into Unity3D to benefit from interaction scenarios in game engine.
Efficient Implementation of Marching Cubes' Cases with Topological Guarantees
MeTACAST is a set of selection techniques for particle data in VR environment. Users can select a group of particles with natural and simple 6DOF point/stroke input.
A header-only C++ marching cubes library
Simple implementaton of the marching cubes algorithm using threejs and web workers.
The implementation Marching Cubes using OpenCV in C++
Generate and output a set of points that are located on the surface of a gyroid, providing a discrete representation of this complex and intriguing minimal surface
Marching Cubes implementation using CUDA and OpenGL
Constructive Solid Geometry (CSG) using Signed Distance Functions (SDF) and Typescript
🎮 A collection of game development algorithms and techniques
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