If you want to learn how game engines work and how to create your own engine, this project is for you.
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Updated
May 20, 2024 - Kotlin
If you want to learn how game engines work and how to create your own engine, this project is for you.
empty3-library-3d miror. jar on maven.org: one.empty3:empty3-library-3d https://empty3.app
Hobby game and rendering engine using DX12
Lightweight Code-Based 3D Game Engine
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. With repository stars⭐ and forks🍴
Computer Graphics Library
This is a project with a sole purpose of reminding myself of what I need to learn in order to become a graphics engineer.
📚 The most minimal cross-platform GUI library - now in Lua! (WIP)
Library and tool for converting vertex formats for use in real-time rendering on the GPU.
Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C
My own game engine.
OUX/C+ programming language: modules and build environment
a programming library with geometric algorithms
Simple 2D Real-Time Graphics Library
Script SVGs with PowerShell
Template code for working with d3d11 and for general purpose programming
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
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